Phoenix Arm: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
Jump to navigation Jump to search
(added statistics)
(→‎Land battles: fixed melee dash far damage)
Line 59: Line 59:
| Melee hit 3 || — || 16.5 || — || —
| Melee hit 3 || — || 16.5 || — || —
|-
|-
| Melee dash || — || 48.0 || 33.6 || —
| Melee dash || &mdash; || 48.0 || 20.9 || &mdash;<!-- 33.6 mid -->
|}
|}
<nowiki>*</nowiki> Attempting a backward-dash charged shot just out of melee range results in a forward-dash charged shot
<nowiki>*</nowiki> Attempting a backward-dash charged shot just out of melee range results in a forward-dash charged shot

Revision as of 05:26, 12 March 2015

Phoenix Arm
Phoenix Arm.png
Type: Arm
Specializes In: Short ranged/melee combat
Strengths: Causes burning, strong melee combo
Weaknesses: Short charge shot range

The Phoenix Arm is an Arm inspired by the Phoenix from Chapter 10 in Kid Icarus: Uprising. The arm is shaped like the head of the Phoenix. Its ranged attacks get stronger over a distance. Its melee attacks boast their own power as well. The charged shots are able to burn foes and have high homing ability. It is one of the few weapons whose continuous fire has a longer range than its charged shots.

Idol description

Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 129.5m 24.7
Charged 64.4m 87.7 1
Melee hit 1 113.4
Melee hit 2 54.6
Melee hit 3 92.4
Special attack 50.0m 26.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 32.4m 4.8 5.7
Forward-dash continuous 39.6m 4.8 5.7 4
Side-dash continuous 36.0m 4.8 5.7 4
Backward-dash continuous 39.6m 5.4 6.5 3
Standing charged 16.9m 19.0 19.0 1
Forward-dash charged 20.0m 32.7 32.7 1
Side-dash charged 18.5m 28.4 28.4 1
Backward-dash charged 20.0m 29.8* 29.8 1
Melee hit 1 20.3
Melee hit 2 9.8
Melee hit 3 16.5
Melee dash 48.0 20.9

* Attempting a backward-dash charged shot just out of melee range results in a forward-dash charged shot

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exceptions:

Pudgy Palm + Fireworks Cannon = Phoenix Arm (rather than Gaol Blade)
Dark Pit Staff + Fortune Bow = Palutena Blade (rather than Phoenix Arm)

Notes

  • This weapon has an air to land melee damage ratio of 5.6.