Rail Cannon: Difference between revisions
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Backward Dash Charged: 52.5 | Backward Dash Charged: 52.5 | ||
Base Melee | Base Melee | ||
Combo Strike 1: 14.4 | Combo Strike 1: 14.4 |
Revision as of 10:08, 17 February 2013
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Rail Cannon | ||||||||||||
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(description needed)
Idol description
The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and it has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar. Standing Continuous: 43.2
Standing Charged: 63.0
Forward Dash Continuous: 45.6
Forward Dash Charged: 73.5
Side Dash Continuous: 45.6
Side Dash Charged: 69.0
Backward Dash Continuous: 45.6
Backward Dash Charged: 52.5
Base Melee
Combo Strike 1: 14.4
Combo Strike 2:7.2 Combo Strike 3: 22.7
While slashing: 7.2 each slash
Final strike: 28.8
Overall: 50.4
Standing Continuous: 4.3 per round
Standing Charged: 36.1
Forward Dash Continuous: 9.0 per round
Forward Dash Charged: 49.7
Side Dash Continuous: 6.0 per round
Side Dash Charged: 43.7
Backward Dash Continuous: 9.0 per round
Backward Dash Charged: 27.8
Note: All data are from the basic weapon valued of 100.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | ? | ? | — |
Charged | ? | ? | ? |
Melee hit 1 | — | ? | — |
Melee hit 2 | — | ? | — |
Melee hit 3 | — | ? | — |
Special attack | 90.0m | 168.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | ? | ? | ? | — |
Forward-dash continuous | ? | ? | ? | ? |
Side-dash continuous | ? | ? | ? | ? |
Backward-dash continuous | ? | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Forward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee dash | — | ? | — | ? |
Melee dash finisher | — | ? | — | ? |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Ogre Club + Rail Cannon = Dark Pit Staff (rather than Arlon Orbitars)
- Stealth Claws + Violet Palm = Rail Cannon (rather than Bomber Arm)
Trivia
- The Rail Cannon is inspired by the railgun, which is a specially designed weapon that uses electromagnetic "rails" to fire projectiles at high speed.