Rail Cannon: Difference between revisions
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(added base stats, including new "Explosion" column for charged shot explosion damage) |
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{{Incomplete|Needs description | {{Incomplete|Needs description}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Rail Cannon | |name = Rail Cannon | ||
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{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Explosion !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 108.0m || 23.4 || — || — | ||
|- | |- | ||
| Charged || | | Charged (hit) || 163.8m || 21.4 || 95.4 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 58.8 || — | | Melee hit 1 || — || 58.8 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || 29.4 || — | | Melee hit 2 || — || 29.4 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || 84.0 || — | | Melee hit 3 || — || 84.0 || — || — | ||
|- | |- | ||
| Special attack || 90.0m || 168.0 || 1 | | Special attack || 90.0m || 168.0 || — || 1 | ||
|} | |} | ||
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{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 43.2m || 4.3 || 4.3 || — || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 45.6m || 9.0 || 9.0 || — || 4 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 45.6m || 6.0 || 6.0 || — || 4 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 45.6m || 9.0 || 9.0 || — || 4 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 63.0m || 8.0 || 8.0 || 28.1 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 73.5m || 9.0 || 9.0 || 40.7 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 69.0m || 9.0 || 9.0 || 34.7 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 52.5m || 9.0 || 9.0 || 9.4x2 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 14.4 || — || — | | Melee hit 1 || — || 14.4 || — || — || — | ||
|- | |- | ||
| Melee hit 2 || — || 7.2 || — || — | | Melee hit 2 || — || 7.2 || — || — || — | ||
|- | |- | ||
| Melee hit 3 || — || 22.7 || — || — | | Melee hit 3 || — || 22.7 || — || — || — | ||
|- | |- | ||
| Melee dash || — || 7.2 || — || 3 | | Melee dash || — || 7.2 || — || — || 3 | ||
|- | |- | ||
| Melee dash finisher || — || 28.8 || — || 1 | | Melee dash finisher || — || 28.8 || — || — || 1 | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == |
Revision as of 22:32, 28 June 2013
This article is incomplete and is in need of attention. Reason: Needs description |
Rail Cannon | ||||||||||||
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(description needed)
Idol description
The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and it has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Explosion | Shots |
---|---|---|---|---|
Continuous | 108.0m | 23.4 | — | — |
Charged (hit) | 163.8m | 21.4 | 95.4 | 1 |
Melee hit 1 | — | 58.8 | — | — |
Melee hit 2 | — | 29.4 | — | — |
Melee hit 3 | — | 84.0 | — | — |
Special attack | 90.0m | 168.0 | — | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Explosion | Shots |
---|---|---|---|---|---|
Standing continuous | 43.2m | 4.3 | 4.3 | — | — |
Forward-dash continuous | 45.6m | 9.0 | 9.0 | — | 4 |
Side-dash continuous | 45.6m | 6.0 | 6.0 | — | 4 |
Backward-dash continuous | 45.6m | 9.0 | 9.0 | — | 4 |
Standing charged | 63.0m | 8.0 | 8.0 | 28.1 | 1 |
Forward-dash charged | 73.5m | 9.0 | 9.0 | 40.7 | 1 |
Side-dash charged | 69.0m | 9.0 | 9.0 | 34.7 | 1 |
Backward-dash charged | 52.5m | 9.0 | 9.0 | 9.4x2 | 1 |
Melee hit 1 | — | 14.4 | — | — | — |
Melee hit 2 | — | 7.2 | — | — | — |
Melee hit 3 | — | 22.7 | — | — | — |
Melee dash | — | 7.2 | — | — | 3 |
Melee dash finisher | — | 28.8 | — | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Ogre Club + Rail Cannon = Dark Pit Staff (rather than Arlon Orbitars)
- Stealth Claws + Violet Palm = Rail Cannon (rather than Bomber Arm)
Trivia
- The Rail Cannon is inspired by the railgun, which is a specially designed weapon that uses electromagnetic "rails" to fire projectiles at high speed.