Rail Cannon: Difference between revisions

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mNo edit summary
(added base stats, including new "Explosion" column for charged shot explosion damage)
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{{Incomplete|Needs description and base statistics}}
{{Incomplete|Needs description}}
{{WeaponBox
{{WeaponBox
|name = Rail Cannon
|name = Rail Cannon
Line 18: Line 18:
{|class="wikitable" style="background: lightgrey"
{|class="wikitable" style="background: lightgrey"
|-
|-
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Explosion !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 108.0m || 23.4 || — || —
|-
|-
| Charged || ? || ? || ?
| Charged (hit) || 163.8m || 21.4 || 95.4 || 1
|-
|-
| Melee hit 1 || — || 58.8 || —
| Melee hit 1 || — || 58.8 || — || —
|-
|-
| Melee hit 2 || — || 29.4 || —
| Melee hit 2 || — || 29.4 || — || —
|-
|-
| Melee hit 3 || — || 84.0 || —
| Melee hit 3 || — || 84.0 || — || —
|-
|-
| Special attack || 90.0m || 168.0 || 1
| Special attack || 90.0m || 168.0 || — || 1
|}
|}


Line 36: Line 36:
{|class="wikitable" style="background: lightgrey"
{|class="wikitable" style="background: lightgrey"
|-
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 43.2m || 4.3 || 4.3 || — || —
|-
|-
| Forward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 45.6m || 9.0 || 9.0 || — || 4
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 45.6m || 6.0 || 6.0 || — || 4
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 45.6m || 9.0 || 9.0 || — || 4
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 63.0m || 8.0 || 8.0 || 28.1 || 1
|-
|-
| Forward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 73.5m || 9.0 || 9.0 || 40.7 || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 69.0m || 9.0 || 9.0 || 34.7 || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 52.5m || 9.0 || 9.0 || 9.4x2 || 1
|-
|-
| Melee hit 1 || — || 14.4 || — || —
| Melee hit 1 || — || 14.4 || — || — || —
|-
|-
| Melee hit 2 || — || 7.2 || — || —
| Melee hit 2 || — || 7.2 || — || — || —
|-
|-
| Melee hit 3 || — || 22.7 || — || —
| Melee hit 3 || — || 22.7 || — || — || —
|-
|-
| Melee dash || — || 7.2 || — || 3
| Melee dash || — || 7.2 || — || — || 3
|-
|-
| Melee dash finisher || — || 28.8 || — || 1
| Melee dash finisher || — || 28.8 || — || — || 1
|}
|}
<!--
Standing Continuous: 43.2
Standing Charged: 63.0
Forward Dash Continuous: 45.6
Forward Dash Charged: 73.5
Side Dash Continuous: 45.6
Side Dash Charged: 69.0
Backward Dash Continuous: 45.6
Backward Dash Charged: 52.5
Standing Continuous: 4.3 per round
Standing Charged: 36.1
Forward Dash Continuous: 9.0 per round
Forward Dash Charged: 49.7
Side Dash Continuous: 6.0 per round
Side Dash Charged: 43.7
Backward Dash Continuous: 9.0 per round
Backward Dash Charged: 27.8
Not sure if this data is at all useful, but I'll preserve it in comments until we get more thorough data.-->


== Weapon fusion ==
== Weapon fusion ==

Revision as of 22:32, 28 June 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description
Rail Cannon
Rail cannon.png
Type: Cannon
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and it has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Explosion Shots
Continuous 108.0m 23.4
Charged (hit) 163.8m 21.4 95.4 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 84.0
Special attack 90.0m 168.0 1

Land battles

Attack Distance Damage (near) Damage (far) Explosion Shots
Standing continuous 43.2m 4.3 4.3
Forward-dash continuous 45.6m 9.0 9.0 4
Side-dash continuous 45.6m 6.0 6.0 4
Backward-dash continuous 45.6m 9.0 9.0 4
Standing charged 63.0m 8.0 8.0 28.1 1
Forward-dash charged 73.5m 9.0 9.0 40.7 1
Side-dash charged 69.0m 9.0 9.0 34.7 1
Backward-dash charged 52.5m 9.0 9.0 9.4x2 1
Melee hit 1 14.4
Melee hit 2 7.2
Melee hit 3 22.7
Melee dash 7.2 3
Melee dash finisher 28.8 1

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Ogre Club + Rail Cannon = Dark Pit Staff (rather than Arlon Orbitars)
Stealth Claws + Violet Palm = Rail Cannon (rather than Bomber Arm)

Trivia

  • The Rail Cannon is inspired by the railgun, which is a specially designed weapon that uses electromagnetic "rails" to fire projectiles at high speed.