Rose Staff: Difference between revisions

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{{Incomplete|Base Statistics: Please use a 0 star weapon (i.e. that has no modifiers) that has no range or shot boosts for data please.}}
{{WeaponBox
{{WeaponBox
|name= Rose Staff
|name = Rose Staff
|image= Rose staff.png
|image = Rose staff.png
|type= [[Staff]]
|type = [[Staff]]
|specializesin= Ranged Combat
|specializesin = Ranged Combat
|strengths= Quick charge time, high damage
|strengths = Quick charge time, powerful shots, good melee power
|weaknesses= No homing capability, greatly slows user, slow projectiles
|weaknesses = No homing capability, greatly slows user, slow projectiles
}}
}}
The '''Rose Staff''' is a [[Staff]] in ''[[Kid Icarus: Uprising]]''. The staff looks like a plant with thorns that has three roses near the handle. Its ranged attacks give some of the most damage of any ranged attacks in the game. While its ranged attacks are powerful, its melee attacks can also do acceptable damage.
The '''Rose Staff''' is a [[Staff]] in ''[[Kid Icarus: Uprising]]''. The staff looks like a plant with thorns that has three roses near the handle. Its continuous fire shots deal consistent damage regardless of distance traveled. Its ranged attacks deal some of the most damage of any attacks in the game. While its ranged attacks are powerful, its melee attacks can also do acceptable damage.


==Idol Description==
== Idol description ==
''The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs.''
''The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs.''


==Base Statistics==
== Base statistics ==
{{Weapon Notice}}
{{Weapon Notice}}
===Air Battles===
=== Air battles ===
===Land Battles===
{|class="wikitable" style="background: lightgrey"
{|class="wikitable"
!Shot
!Range
!Damage (Near)
!Damage (Far)
!Shots
|-
|-
|Standing Continuous
! Attack !! Distance !! Damage !! Shots
|48.6m
|?
|?
|—
|-
|-
|Standing Charged
| Continuous || 135.9 || 27.3 || —
|85.9m
|?
|?
|?
|-
|-
|Forward Dash Continuous
| Charged || 222.8 || 97.9 || 1
| 62.0m
|?
|?
|?
|-
|-
|Forward Dash Charged 
| Melee hit 1 || — || 63.0 || —
|89.8m
|?
|?
|?
|-
|-
|Side Dash Continuous
| Melee hit 2 || — || 33.6 || —
|62.0m
|?
|?
|?
|-
|-
|Side Dash Charged
| Melee hit 3 || — || 63.0 || —
|89.8m
|?
|?
|?
|-
|-
|Backward Dash Continuous 
| Special attack || 200.0m || 268.0 || 1
|62.0m
|}
|?
 
|?
=== Land battles ===
|?
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
| Standing continuous || 48.6m || 6.2 || 6.2 || —
|-
| Forward-dash continuous || 62.0m || 8.8 || 8.8 || 4
|-
| Side-dash continuous || 62.0m || 7.5 || 7.5 || 4
|-
| Backward-dash continuous || 62.0m || 10.0 || 10.0 || 3
|-
| Standing charged || 85.9m || 34.0 || 78.3 || 1
|-
| Forward-dash charged || 89.8m || 60.3 || 138.7 || 1
|-
| Side-dash charged || 89.8m || 47.9 || 100.3 || 1
|-
|-
|Backward Dash Charged
| Backward-dash charged || 89.8m || 52.6 || 120.9 || 1
|89.8m
|?
|?
|?
|-
|-
|Melee Hit 1
| Melee hit 1 || — || 19.7 || — || —
|—
|?
|—
|—
|-
|-
|Melee Hit 2
| Melee hit 2 || — || 10.5 || — || —
|—
|?
|—
|—
|-
|-
|Melee Hit 3
| Melee hit 3 || — || 19.7 || — || —
|—
|?
|—
|—
|-
|-
|Forward Dash Melee
| Melee dash || — || 47.2 || — || —
|—
|?
|—
|—
|}
|}


== Weapon Fusing ==
== Weapon fusion ==
The following weapon pairs will create a Rose Staff when fused:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
*[[Predator Cannon]] & [[Phoenix Arm]]
: [[Rose Staff]] + [[Eyetrack Orbitars]] = [[Samurai Blade]] (rather than [[Halo Club]])
*[[Volcano Arm]] & [[Predator Cannon]]
 
*[[Bowl Arm]] & [[Doom Cannon]]
== Notes ==
*[[Bear Claws]] & [[Drill Arm]]
* This weapon has an air to land melee damage ratio of 3.2.
*[[Aquaruis Blade]] & [[Ogre Club]]
 
*[[Optical Blade]] & [[Capricorn Club]]
==Trivia==
*[[Cancer Claws]] & [[Paw Pad Orbitars]]
* The Rose staff believed by some to be one of [[Viridi]]'s weapons, as the [[Viridi Claws]] and the [[Viridi Palm]] are both plant-based.
*[[Cancer Claws]] & [[Bomber Arm]]
*[[Arlon Orbitars]] & [[Bear Claws]]
*[[Electroshock Arm]] & [[Cragalanche Cannon]]
*[[Dynamo Cannon]] & [[Bullet Blade]]
*[[Ball Cannon]] & [[First Blade]]
*[[Bable Club]] & [[First Blade]]
*[[Royal Blade]] & [[Sonic Cannon]]
*[[Kraken Arm]] & [[Brawler Claws]]
*[[Volcano Arm]] & [[Viridi Claws]]


[[Category:Items]]
[[Category:Weapons]]
[[Category:Staffs]]
[[Category:Staffs]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Latest revision as of 17:18, 13 February 2024

Rose Staff
Rose staff.png
Type: Staff
Specializes In: Ranged Combat
Strengths: Quick charge time, powerful shots, good melee power
Weaknesses: No homing capability, greatly slows user, slow projectiles

The Rose Staff is a Staff in Kid Icarus: Uprising. The staff looks like a plant with thorns that has three roses near the handle. Its continuous fire shots deal consistent damage regardless of distance traveled. Its ranged attacks deal some of the most damage of any attacks in the game. While its ranged attacks are powerful, its melee attacks can also do acceptable damage.

Idol description

The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 135.9 27.3
Charged 222.8 97.9 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 200.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 48.6m 6.2 6.2
Forward-dash continuous 62.0m 8.8 8.8 4
Side-dash continuous 62.0m 7.5 7.5 4
Backward-dash continuous 62.0m 10.0 10.0 3
Standing charged 85.9m 34.0 78.3 1
Forward-dash charged 89.8m 60.3 138.7 1
Side-dash charged 89.8m 47.9 100.3 1
Backward-dash charged 89.8m 52.6 120.9 1
Melee hit 1 19.7
Melee hit 2 10.5
Melee hit 3 19.7
Melee dash 47.2

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Rose Staff + Eyetrack Orbitars = Samurai Blade (rather than Halo Club)

Notes

  • This weapon has an air to land melee damage ratio of 3.2.

Trivia