Rose Staff: Difference between revisions

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{{Incomplete|Needs base statistics}}
{{WeaponBox
{{WeaponBox
|name = Rose Staff
|name = Rose Staff
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|type = [[Staff]]
|type = [[Staff]]
|specializesin = Ranged Combat
|specializesin = Ranged Combat
|strengths = Quick charge time, high damage
|strengths = Quick charge time, powerful shots, good melee power
|weaknesses = No homing capability, greatly slows user, slow projectiles
|weaknesses = No homing capability, greatly slows user, slow projectiles
}}
}}
The '''Rose Staff''' is a [[Staff]] in ''[[Kid Icarus: Uprising]]''. The staff looks like a plant with thorns that has three roses near the handle. Its ranged attacks give some of the most damage of any ranged attacks in the game. While its ranged attacks are powerful, its melee attacks can also do acceptable damage.
The '''Rose Staff''' is a [[Staff]] in ''[[Kid Icarus: Uprising]]''. The staff looks like a plant with thorns that has three roses near the handle. Its continuous fire shots deal consistent damage regardless of distance traveled. Its ranged attacks deal some of the most damage of any attacks in the game. While its ranged attacks are powerful, its melee attacks can also do acceptable damage.


== Idol description ==
== Idol description ==
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || 48.6m || ? || ? || —
| Standing continuous || 48.6m || 6.2 || 6.2 || —
|-
|-
| Forward-dash continuous || 62.0m || ? || ? || 4
| Forward-dash continuous || 62.0m || 8.8 || 8.8 || 4
|-
|-
| Side-dash continuous || 62.0m || ? || ? || 4
| Side-dash continuous || 62.0m || 7.5 || 7.5 || 4
|-
|-
| Backward-dash continuous || 62.0m || ? || ? || 3
| Backward-dash continuous || 62.0m || 10.0 || 10.0 || 3
|-
|-
| Standing charged || 85.9m || ? || ? || 1
| Standing charged || 85.9m || 34.0 || 78.3 || 1
|-
|-
| Forward-dash charged || 89.8m || ? || ? || 1
| Forward-dash charged || 89.8m || 60.3 || 138.7 || 1
|-
|-
| Side-dash charged || 89.8m || ? || ? || 1
| Side-dash charged || 89.8m || 47.9 || 100.3 || 1
|-
|-
| Backward-dash charged || 89.8m || ? || ? || 1
| Backward-dash charged || 89.8m || 52.6 || 120.9 || 1
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 19.7 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 10.5 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 19.7 || — || —
|-
|-
| Melee dash || — || ? || — || —
| Melee dash || — || 47.2 || — || —
|}
|}


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This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
: [[Rose Staff]] + [[Eyetrack Orbitars]] = [[Samurai Blade]] (rather than [[Halo Club]])
: [[Rose Staff]] + [[Eyetrack Orbitars]] = [[Samurai Blade]] (rather than [[Halo Club]])
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== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
* This weapon has an air to land melee damage ratio of 3.2.


==Trivia==
==Trivia==

Latest revision as of 17:18, 13 February 2024

Rose Staff
Rose staff.png
Type: Staff
Specializes In: Ranged Combat
Strengths: Quick charge time, powerful shots, good melee power
Weaknesses: No homing capability, greatly slows user, slow projectiles

The Rose Staff is a Staff in Kid Icarus: Uprising. The staff looks like a plant with thorns that has three roses near the handle. Its continuous fire shots deal consistent damage regardless of distance traveled. Its ranged attacks deal some of the most damage of any attacks in the game. While its ranged attacks are powerful, its melee attacks can also do acceptable damage.

Idol description

The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 135.9 27.3
Charged 222.8 97.9 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 200.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 48.6m 6.2 6.2
Forward-dash continuous 62.0m 8.8 8.8 4
Side-dash continuous 62.0m 7.5 7.5 4
Backward-dash continuous 62.0m 10.0 10.0 3
Standing charged 85.9m 34.0 78.3 1
Forward-dash charged 89.8m 60.3 138.7 1
Side-dash charged 89.8m 47.9 100.3 1
Backward-dash charged 89.8m 52.6 120.9 1
Melee hit 1 19.7
Melee hit 2 10.5
Melee hit 3 19.7
Melee dash 47.2

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Rose Staff + Eyetrack Orbitars = Samurai Blade (rather than Halo Club)

Notes

  • This weapon has an air to land melee damage ratio of 3.2.

Trivia