Scorpio Staff: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Scorpio Staff | |name = Scorpio Staff | ||
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|weaknesses = ? | |weaknesses = ? | ||
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' | One of the [[Zodiac Weapons]], this staff is inspired by the eighth sign of the Zodiac. While its firing range is somewhat short, it boosts the user's speed and can [[Status Ailments#Poison|poison]] enemies. It can be found in [[The Aurum Hive|Chapter 16]] during the [[Aether Ring]] segment; while descending, look for a switch that will open the way to the Zodiac Chamber when fired upon. | ||
== Idol description == | == Idol description == | ||
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| Backward-dash charged || 66.9m || 46.6 || 93.2 || 1 | | Backward-dash charged || 66.9m || 46.6 || 93.2 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 17.7 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 9.4 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 17.7 || — || — | ||
|- | |- | ||
| Melee dash || — || 42.5 || — || — | | Melee dash || — || 42.5 || — || — | ||
Line 65: | Line 64: | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 3.56. | ||
[[Category:Staffs]] | [[Category:Staffs]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Revision as of 00:57, 10 March 2015
Scorpio Staff | ||||||||||||
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One of the Zodiac Weapons, this staff is inspired by the eighth sign of the Zodiac. While its firing range is somewhat short, it boosts the user's speed and can poison enemies. It can be found in Chapter 16 during the Aether Ring segment; while descending, look for a switch that will open the way to the Zodiac Chamber when fired upon.
Idol description
The Zodiac weapon bearing the sign of Scorpio. Its high-speed shots often inject a poison that does damage over time, with a duration and probability based on attack type. While it has a short firing range, it boosts its user's speed.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 101.3m | 14.4 | — |
Charged | 166.0m | 111.1 | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 63.0 | — |
Special attack | 242.0m | 268.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 36.2m | 1.3 | 2.6 | — |
Forward-dash continuous | 46.2m | 9.5 | 14.3 | 2 |
Side-dash continuous | 46.2m | 5.4 | 8.2 | 3 |
Backward-dash continuous | 46.2m | 10.9 | 16.3 | 2 |
Standing charged | 63.8m | 30.2 | 60.3 | 1 |
Forward-dash charged | 66.9m | 53.5 | 106.9 | 1 |
Side-dash charged | 66.9m | 42.5 | 85.0 | 1 |
Backward-dash charged | 66.9m | 46.6 | 93.2 | 1 |
Melee hit 1 | — | 17.7 | — | — |
Melee hit 2 | — | 9.4 | — | — |
Melee hit 3 | — | 17.7 | — | — |
Melee dash | — | 42.5 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 3.56.