Upperdash Arm: Difference between revisions
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== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of ?.--> | * This weapon has an air to land melee damage ratio of ?.--> | ||
==In ''Super Smash Bros. 4''== | |||
[[Pit]] uses this weapon as one of his attacks in ''[[Super Smash Bros. for 3DS/Wii U]]''. Upon using this move, Pit wields the Arm in hand and then rushes forward and uppercut any opponents in range, sending them upward. It appears the Upperdash Arm is Pit's new side special, thus the [[Angel Ring]] attack will likely not return. | |||
[[Category:Arms]] | [[Category:Arms]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus:Uprising]] |
Revision as of 22:18, 24 July 2013
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Upperdash Arm | ||||||||||||
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(description needed)
Idol description
The Upperdash Arm is outfitted with a disc-shaped device that fires ring shots. Its backward-dash charged shot can lift foes into the air. While its regular melee attacks are weak, its melee dash attack deals massive damage.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | ? | ? | — |
Charged | ? | ? | ? |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | 50.0m | 26.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | ? | ? | ? | — |
Forward-dash continuous | ? | ? | ? | ? |
Side-dash continuous | ? | ? | ? | ? |
Backward-dash continuous | ? | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Forward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Somewhat Staff + Virgo Palm = Upperdash Arm (rather than Fireworks Cannon)
In Super Smash Bros. 4
Pit uses this weapon as one of his attacks in Super Smash Bros. for 3DS/Wii U. Upon using this move, Pit wields the Arm in hand and then rushes forward and uppercut any opponents in range, sending them upward. It appears the Upperdash Arm is Pit's new side special, thus the Angel Ring attack will likely not return.