Volcano Arm: Difference between revisions

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(added idol description)
(added air battles melee damage)
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''(description needed)''
''(description needed)''


== Idol Description ==
== Idol description ==
''The Volcano Arm uses geothermal energy for ranged and melee attacks that can set foes ablaze. Though limited in distance and long on charge time, it's a good pick for close-quarters combat.''
''The Volcano Arm uses geothermal energy for ranged and melee attacks that can set foes ablaze. Though limited in distance and long on charge time, it's a good pick for close-quarters combat.''


Line 24: Line 24:
| Charged || ? || ? || ?
| Charged || ? || ? || ?
|-
|-
| Melee hit 1 || — || ? || —
| Melee hit 1 || — || 113.4 || —
|-
|-
| Melee hit 2 || — || ? || —
| Melee hit 2 || — || 54.6 || —
|-
|-
| Melee hit 3 || — || ? || —
| Melee hit 3 || — || 92.4 || —
|-
|-
| Special attack || 50.0m || 26.0 || 10
| Special attack || 50.0m || 26.0 || 10

Revision as of 17:09, 13 March 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Volcano Arm
Volcano Arm.png
Type: Arm
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

The Volcano Arm uses geothermal energy for ranged and melee attacks that can set foes ablaze. Though limited in distance and long on charge time, it's a good pick for close-quarters combat.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 113.4
Melee hit 2 54.6
Melee hit 3 92.4
Special attack 50.0m 26.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Shock Orbitars + Volcano Arm = Dynamo Cannon (rather than Pudgy Palm)