Volcano Arm: Difference between revisions

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(added note and shot counts)
(added damage and specializations)
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{{Incomplete|Needs description and base statistics}}
{{Incomplete|Needs description}}
{{WeaponBox
{{WeaponBox
|name = Volcano Arm
|name = Volcano Arm
|image = Volcano_Arm.png
|image = Volcano_Arm.png
|type = [[Arm]]
|type = [[Arm]]
|specializesin = ?
|specializesin = Close range combat
|strengths = ?
|strengths = Inherent burning ability, strong close range attaacks
|weaknesses = ?
|weaknesses = Short range, slow recharge
}}
}}
''(description needed)''
''(description needed)''
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 15.1m || 10.5 || 4.7 || —
|-
|-
| Forward-dash continuous || ? || ? || ? || 3
| Forward-dash continuous || 18.6m || 14.0 || 6.3 || 3
|-
|-
| Side-dash continuous || ? || ? || ? || 4
| Side-dash continuous || 16.9m || 10.5 || 4.7 || 4
|-
|-
| Backward-dash continuous || ? || ? || ? || 3
| Backward-dash continuous || 18.3m || 11.9 || 5.5 || 3
|-
|-
| Standing charged || ? || ? || ? || 1
| Standing charged || 18.7m || 31.5 || 14.5 || 1
|-
|-
| Forward-dash charged || ? || ? || ? || 1
| Forward-dash charged || 22.1m || 54.2 || 24.4 || 1
|-
|-
| Side-dash charged || ? || ? || ? || 1
| Side-dash charged || 20.4m || 47.0 || 21.2 || 1
|-
|-
| Backward-dash charged || ? || ? || ? || 1
| Backward-dash charged || 22.1m || 49.4 || 22.2 || 1
|-
|-
| Melee hit 1 || — || 28.9 || — || —
| Melee hit 1 || — || 28.9 || — || —
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| Melee hit 3 || — || 23.5 || — || —
| Melee hit 3 || — || 23.5 || — || —
|-
|-
| Melee dash || — || 68.5 || — || —
| Melee dash || &mdash; || 68.5 || 29.8 || &mdash;<!-- 47.9 mid -->
|}
|}



Revision as of 22:00, 20 March 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description
Volcano Arm
Volcano Arm.png
Type: Arm
Specializes In: Close range combat
Strengths: Inherent burning ability, strong close range attaacks
Weaknesses: Short range, slow recharge

(description needed)

Idol description

The Volcano Arm uses geothermal energy for ranged and melee attacks that can set foes ablaze. Though limited in distance and long on charge time, it's a good pick for close-quarters combat.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 61.1m 28.1
Charged 65.4m 97.1 1
Melee hit 1 113.4
Melee hit 2 54.6
Melee hit 3 92.4
Special attack 50.0m 26.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 15.1m 10.5 4.7
Forward-dash continuous 18.6m 14.0 6.3 3
Side-dash continuous 16.9m 10.5 4.7 4
Backward-dash continuous 18.3m 11.9 5.5 3
Standing charged 18.7m 31.5 14.5 1
Forward-dash charged 22.1m 54.2 24.4 1
Side-dash charged 20.4m 47.0 21.2 1
Backward-dash charged 22.1m 49.4 22.2 1
Melee hit 1 28.9
Melee hit 2 13.9
Melee hit 3 23.5
Melee dash 68.5 29.8

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Shock Orbitars + Volcano Arm = Dynamo Cannon (rather than Pudgy Palm)

Notes

  • This weapon has an air to land melee damage ratio of 3.93.