Volcano Arm: Difference between revisions
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|type = [[Arm]] | |type = [[Arm]] | ||
|specializesin = Close range combat | |specializesin = Close range combat | ||
|strengths = Inherent burning ability, strong close range | |strengths = Inherent burning ability, strong close range attacks | ||
|weaknesses = Short range, slow recharge | |weaknesses = Short range, slow recharge | ||
}} | }} |
Revision as of 22:00, 20 March 2015
This article is incomplete and is in need of attention. Reason: Needs description |
Volcano Arm | ||||||||||||
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(description needed)
Idol description
The Volcano Arm uses geothermal energy for ranged and melee attacks that can set foes ablaze. Though limited in distance and long on charge time, it's a good pick for close-quarters combat.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 61.1m | 28.1 | — |
Charged | 65.4m | 97.1 | 1 |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | 50.0m | 26.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 15.1m | 10.5 | 4.7 | — |
Forward-dash continuous | 18.6m | 14.0 | 6.3 | 3 |
Side-dash continuous | 16.9m | 10.5 | 4.7 | 4 |
Backward-dash continuous | 18.3m | 11.9 | 5.5 | 3 |
Standing charged | 18.7m | 31.5 | 14.5 | 1 |
Forward-dash charged | 22.1m | 54.2 | 24.4 | 1 |
Side-dash charged | 20.4m | 47.0 | 21.2 | 1 |
Backward-dash charged | 22.1m | 49.4 | 22.2 | 1 |
Melee hit 1 | — | 28.9 | — | — |
Melee hit 2 | — | 13.9 | — | — |
Melee hit 3 | — | 23.5 | — | — |
Melee dash | — | 68.5 | 29.8 | — |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Shock Orbitars + Volcano Arm = Dynamo Cannon (rather than Pudgy Palm)
Notes
- This weapon has an air to land melee damage ratio of 3.93.