Pudgy Palm

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Revision as of 21:40, 11 February 2013 by Kirbman (talk | contribs) (added idol description)
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Reason: Needs description and base statistics
Pudgy Palm
Pudgypalm.png
Type: Palm
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

This palm weapon shoots fancy, balloon-like shots. It has a short charge time and a strong overall homing ability. Its backward-dash charged shot can overwhelm almost any shot and is handy against enemy attacks in Together mode.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ? ?

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exceptions:

Pudgy Palm + Fireworks Cannon = Phoenix Arm (rather than Gaol Blade)
Shock Orbitars + Volcano Arm = Dynamo Cannon (rather than Pudgy Palm)