Viridi Palm: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
Jump to navigation Jump to search
mNo edit summary
m (→‎Land battles: putting a spot for the newly discovered 4th melee dash damage range in the comment)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{stub}}
{{Incomplete|Needs land battles max range damage for charged shots}}
{{WeaponBox
{{WeaponBox
|name= Viridi Palm
|name = Viridi Palm
|image= Viridi Palm.jpg
|image = Viridi_palm.png
|type= [[Palm]]
|type = [[Palm]]
|specializesin= Ranged Combat
|specializesin = Ranged Combat
|strengths= Accuracy at long range
|strengths = More accurate at longer range, shots travel through enemies
|weaknesses= Decrease in accuracy at close range
|weaknesses = Decreased accuracy at close range
}}
}}
The '''Viridi Palm''' is one of two weapons dedicated to the [[Viridi|the goddess of nature]], the other being the [[Viridi Claws]]. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use.
The '''Viridi Palm''' is a [[Palm]] in ''[[Kid Icarus: Uprising]]''. It is one of two weapons dedicated to the [[Viridi|goddess of nature]], the other being the [[Viridi Claws]]. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use. It is unlocked by acquiring five palms.
== Idol Description ==
 
[[File:Viridi Palm.jpg|right|thumb|200px|Artwork depicting the Viridi Palm in use.]]
 
== Idol description ==
''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.''
''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.''


== Base Statistics ==
== Base statistics ==
{{Weapon Notice}}
{{Weapon Notice}}  
=== Air Battles ===
=== Air battles ===
 
{|class="wikitable" style="background: lightgrey"
=== Land Battles ===
|-
! Attack !! Distance !! Damage !! Shots
|-
| Continuous || 56.7m || 15.7 || —
|-
| Charged || 118.4m || 76.3 || 1
|-
| Melee hit 1 || — || 63.0 || —
|-
| Melee hit 2 || — || 37.8 || —
|-
| Melee hit 3 || — || 71.4 || —
|-
| Special attack || 70.0m || 100.0 || 1
|}


== Weapon Fusing ==
=== Land battles ===
The following weapon pairs will create a Viridi Palm when fused:
{|class="wikitable" style="background: lightgrey"
* [[Angel Bow]] & [[Phosphora Bow]]
|-
*[[Black Club]] & [[Meteor Bow]]
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
*[[Phosphora Bow]] & [[Hewdraw Club]]
|-
*[[Twinbellows Cannon]] & [[Cragalance Cannon]]
| Standing continuous || 20.3m || 4.7 || 3.3 || —
*[[Silver Bow]] & [[Aquarius Blade]]
|-
*[[Doom Cannon]] & [[Predator Cannon]]
| Forward-dash continuous || 24.3m || 8.8 || 6.2 || 5
*[[Ball Cannon]] & [[Arlon Orbitars]]
|-
| Side-dash continuous || 23.2m || 7.7 || 5.4 || 5
|-
| Backward-dash continuous || 23.8m || 8.4 || 5.9 || 3
|-
| Standing charged* || 24.4m || 10.5 || ? || 1
|-
| Forward-dash charged* || 30.3m || 18.9 || ? || 1
|-
| Side-dash charged* || 27.3m || 12.6 || ? || 1
|-
| Backward-dash charged* || 24.4m || 18.1 || ? || 1
|-
| Melee hit 1 || — || 17.9 || — || —
|-
| Melee hit 2 || — || 11.6 || — || —
|-
| Melee hit 3 || — || 20.0 || — || —
|-
| Melee dash || &mdash; || 50.4 || 38.9 || &mdash;<!-- 42.0 mid, 24.3 very far -->
|}
<nowiki>*</nowiki> Charged shots do a series of rapid hits, decreasing in damage by approximately 9% per hit. Damages shown are those of the first hit.


== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
: [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]])


[[Category:Weapons]]
[[Category:Palms]]
[[Category:Palms]]
[[Category:Items]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Latest revision as of 06:19, 1 April 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs land battles max range damage for charged shots
Viridi Palm
Viridi palm.png
Type: Palm
Specializes In: Ranged Combat
Strengths: More accurate at longer range, shots travel through enemies
Weaknesses: Decreased accuracy at close range

The Viridi Palm is a Palm in Kid Icarus: Uprising. It is one of two weapons dedicated to the goddess of nature, the other being the Viridi Claws. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use. It is unlocked by acquiring five palms.

Artwork depicting the Viridi Palm in use.

Idol description

Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 56.7m 15.7
Charged 118.4m 76.3 1
Melee hit 1 63.0
Melee hit 2 37.8
Melee hit 3 71.4
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 20.3m 4.7 3.3
Forward-dash continuous 24.3m 8.8 6.2 5
Side-dash continuous 23.2m 7.7 5.4 5
Backward-dash continuous 23.8m 8.4 5.9 3
Standing charged* 24.4m 10.5 ? 1
Forward-dash charged* 30.3m 18.9 ? 1
Side-dash charged* 27.3m 12.6 ? 1
Backward-dash charged* 24.4m 18.1 ? 1
Melee hit 1 17.9
Melee hit 2 11.6
Melee hit 3 20.0
Melee dash 50.4 38.9

* Charged shots do a series of rapid hits, decreasing in damage by approximately 9% per hit. Damages shown are those of the first hit.

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Angel Bow + Phosphora Bow = Viridi Palm (rather than Dynamo Cannon)