Viridi Palm: Difference between revisions
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{{ | {{Incomplete|Needs land battles max range damage for charged shots}} | ||
{{WeaponBox | {{WeaponBox | ||
|name= Viridi Palm | |name = Viridi Palm | ||
|image= | |image = Viridi_palm.png | ||
|type= [[Palm]] | |type = [[Palm]] | ||
|specializesin= Ranged Combat | |specializesin = Ranged Combat | ||
|strengths= | |strengths = More accurate at longer range, shots travel through enemies | ||
|weaknesses= | |weaknesses = Decreased accuracy at close range | ||
}} | }} | ||
The '''Viridi Palm''' is a [[Palm]] in ''[[Kid Icarus: Uprising]]''. It is one of two weapons dedicated to the [[Viridi| | The '''Viridi Palm''' is a [[Palm]] in ''[[Kid Icarus: Uprising]]''. It is one of two weapons dedicated to the [[Viridi|goddess of nature]], the other being the [[Viridi Claws]]. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use. It is unlocked by acquiring five palms. | ||
== Idol | |||
[[File:Viridi Palm.jpg|right|thumb|200px|Artwork depicting the Viridi Palm in use.]] | |||
== Idol description == | |||
''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.'' | ''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.'' | ||
==Base statistics== | == Base statistics == | ||
{{Weapon Notice}} | {{Weapon Notice}} | ||
===Air | === Air battles === | ||
{|class="wikitable" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
|Continuous||56.7m||15.7 | | Continuous || 56.7m || 15.7 || — | ||
|- | |- | ||
|Charged||118.4m||76.3 | | Charged || 118.4m || 76.3 || 1 | ||
|- | |- | ||
|Melee hit 1||—||63.0 | | Melee hit 1 || — || 63.0 || — | ||
|- | |- | ||
|Melee hit 2||—||37.8 | | Melee hit 2 || — || 37.8 || — | ||
|- | |- | ||
|Melee hit 3||—||71.4 | | Melee hit 3 || — || 71.4 || — | ||
|- | |- | ||
|Special attack|| | | Special attack || 70.0m || 100.0 || 1 | ||
|} | |} | ||
===Land | === Land battles === | ||
{|class="wikitable" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
|Standing continuous||20.3m|| | | Standing continuous || 20.3m || 4.7 || 3.3 || — | ||
|- | |- | ||
| | | Forward-dash continuous || 24.3m || 8.8 || 6.2 || 5 | ||
|- | |- | ||
|Side-dash continuous||23.2m|| | | Side-dash continuous || 23.2m || 7.7 || 5.4 || 5 | ||
|- | |- | ||
|Backward-dash continuous||23.8m|| | | Backward-dash continuous || 23.8m || 8.4 || 5.9 || 3 | ||
|- | |- | ||
|Standing charged||24.4m|| | | Standing charged* || 24.4m || 10.5 || ? || 1 | ||
|- | |- | ||
| | | Forward-dash charged* || 30.3m || 18.9 || ? || 1 | ||
|- | |- | ||
|Side-dash charged||27.3m|| | | Side-dash charged* || 27.3m || 12.6 || ? || 1 | ||
|- | |- | ||
|Backward-dash charged||24.4m|| | | Backward-dash charged* || 24.4m || 18.1 || ? || 1 | ||
|- | |- | ||
|Melee hit 1||—||— | | Melee hit 1 || — || 17.9 || — || — | ||
|- | |- | ||
|Melee hit 2||—||— | | Melee hit 2 || — || 11.6 || — || — | ||
|- | |- | ||
|Melee hit 3||—||— | | Melee hit 3 || — || 20.0 || — || — | ||
|- | |- | ||
|Melee dash | | Melee dash || — || 50.4 || 38.9 || —<!-- 42.0 mid, 24.3 very far --> | ||
|} | |} | ||
<nowiki>*</nowiki> Charged shots do a series of rapid hits, decreasing in damage by approximately 9% per hit. Damages shown are those of the first hit. | |||
== Weapon fusion == | |||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | |||
== Weapon | : [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]]) | ||
[[Category:Palms]] | [[Category:Palms]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 06:19, 1 April 2015
This article is incomplete and is in need of attention. Reason: Needs land battles max range damage for charged shots |
Viridi Palm | ||||||||||||
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The Viridi Palm is a Palm in Kid Icarus: Uprising. It is one of two weapons dedicated to the goddess of nature, the other being the Viridi Claws. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use. It is unlocked by acquiring five palms.
Idol description
Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 56.7m | 15.7 | — |
Charged | 118.4m | 76.3 | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 37.8 | — |
Melee hit 3 | — | 71.4 | — |
Special attack | 70.0m | 100.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 20.3m | 4.7 | 3.3 | — |
Forward-dash continuous | 24.3m | 8.8 | 6.2 | 5 |
Side-dash continuous | 23.2m | 7.7 | 5.4 | 5 |
Backward-dash continuous | 23.8m | 8.4 | 5.9 | 3 |
Standing charged* | 24.4m | 10.5 | ? | 1 |
Forward-dash charged* | 30.3m | 18.9 | ? | 1 |
Side-dash charged* | 27.3m | 12.6 | ? | 1 |
Backward-dash charged* | 24.4m | 18.1 | ? | 1 |
Melee hit 1 | — | 17.9 | — | — |
Melee hit 2 | — | 11.6 | — | — |
Melee hit 3 | — | 20.0 | — | — |
Melee dash | — | 50.4 | 38.9 | — |
* Charged shots do a series of rapid hits, decreasing in damage by approximately 9% per hit. Damages shown are those of the first hit.
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Angel Bow + Phosphora Bow = Viridi Palm (rather than Dynamo Cannon)