Dark Pit Staff: Difference between revisions
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(specializesin = Long range combat) |
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|type = [[Staff]] | |type = [[Staff]] | ||
|specializesin = Long range combat | |specializesin = Long range combat | ||
|strengths = Strong at long range | |strengths = Strong at long range, fast projectiles | ||
|weaknesses = Weak at short range | |weaknesses = Weak at short range | ||
}} | }} |
Revision as of 22:50, 5 March 2013
This article is incomplete and is in need of attention. Reason: Needs description |
Dark Pit Staff | ||||||||||||
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(description needed)
Idol description
Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 84.0m | 13.1 | — |
Charged | 273.0m | 112.7 | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 63.0 | — |
Special attack | 242.0m | 268.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 30.0m | 3.4 | 5.1 | — |
Forward-dash continuous | 35.0m | 12.8 | 19.2 | 3 |
Side-dash continuous | 35.0m | 6.6 | 9.9 | 4 |
Backward-dash continuous | 35.0m | 14.6 | 21.9 | 3 |
Standing charged | 105.0m | 16.0 | 59.7 | 1 |
Forward-dash charged | 110.0m | 26.4 | 105.8 | 1 |
Side-dash charged | 110.0m | 21.0 | 84.1 | 1 |
Backward-dash charged | 110.0m | 26.4 | 92.2 | 1 |
Melee hit 1 | — | 18.0 | — | — |
Melee hit 2 | — | 9.6 | — | — |
Melee hit 3 | — | 18.0 | — | — |
Melee dash | — | 43.2 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exceptions:
- Dark Pit Staff + Fortune Bow = Palutena Blade (rather than Phoenix Arm)
- Ogre Club + Rail Cannon = Dark Pit Staff (rather than Arlon Orbitars)
Notes
- This weapon has an air to land melee damage ratio of 3.5.
Trivia
- Dark Pit uses this weapon, as well as the Silver Bow.