Great Reaper Palm: Difference between revisions
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|image = Item04_04_on.png | |image = Item04_04_on.png | ||
|type = [[Palm]] | |type = [[Palm]] | ||
|specializesin = | |specializesin = Close combat | ||
|strengths = | |strengths = Strong melee damage, charged shots have high shot cancellation, ability to weaken enemies | ||
|weaknesses = | |weaknesses = Short range, Reapettes move slowly, long charge time, weaker damage at long distances, dash charged shots weaker than standing charged shot | ||
}} | }} | ||
' | The Great Reaper Palm is a [[Palm]] in [[Kid Icarus: Uprising]] that resembles the hand of the [[Great Reaper]]. It is unlocked after clearing [[The Reaper's Line of Sight|Chapter 4]] for the first time. The Great Reaper Palm is the only weapon in the game that can naturally cause [[Status_Ailments#Weaken|weakening]]. Instead of firing projectiles, its charged shots summon Reapettes that home in on targets and hit multiple times. | ||
== Idol description == | == Idol description == | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 66.5m || ? || — | ||
|- | |- | ||
| Charged || | | Charged || 72.8m || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 63.0 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 37.8 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 71.4 || — | ||
|- | |- | ||
| Special attack || 70.0m || 100.0 || 1 | | Special attack || 70.0m || 100.0 || 1 | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 23.8m || 7.2 || 3.6 || 6 | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 27.3m || 14.7 || 7.6 || 3 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 25.5m || 11.4 || 5.7 || 3 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 24.6m || 13.9 || 7.2 || 3 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 30.3m || 34.7 || 24.3 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 33.0m || 18.0 || 9.0 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 24.0m || 12.0 || 6.0 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 26.0m || 15.0 || 7.5 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 21.3 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 13.8 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 20.9 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 52.8 || 40.7 || —<!-- 44.0 mid, 25.4 very far --> | ||
|} | |} | ||
Latest revision as of 22:12, 28 April 2017
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Great Reaper Palm | ||||||||||||
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The Great Reaper Palm is a Palm in Kid Icarus: Uprising that resembles the hand of the Great Reaper. It is unlocked after clearing Chapter 4 for the first time. The Great Reaper Palm is the only weapon in the game that can naturally cause weakening. Instead of firing projectiles, its charged shots summon Reapettes that home in on targets and hit multiple times.
Idol description
The Great Reaper Palm uses the power of the Great Reaper to summon Reapettes that hound targets. It takes a while to charge, but unique among weapons, its attacks have the power to halve the foe's maximum health.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 66.5m | ? | — |
Charged | 72.8m | ? | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 37.8 | — |
Melee hit 3 | — | 71.4 | — |
Special attack | 70.0m | 100.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 23.8m | 7.2 | 3.6 | 6 |
Forward-dash continuous | 27.3m | 14.7 | 7.6 | 3 |
Side-dash continuous | 25.5m | 11.4 | 5.7 | 3 |
Backward-dash continuous | 24.6m | 13.9 | 7.2 | 3 |
Standing charged | 30.3m | 34.7 | 24.3 | 1 |
Forward-dash charged | 33.0m | 18.0 | 9.0 | 1 |
Side-dash charged | 24.0m | 12.0 | 6.0 | 1 |
Backward-dash charged | 26.0m | 15.0 | 7.5 | 1 |
Melee hit 1 | — | 21.3 | — | — |
Melee hit 2 | — | 13.8 | — | — |
Melee hit 3 | — | 20.9 | — | — |
Melee dash | — | 52.8 | 40.7 | — |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- First Blade + Centurion Orbitars = Palutena Bow (rather than Great Reaper Palm)
- Hedgehog Claws + Ogre Club = Great Reaper Palm (rather than Phosphora Bow)