Phosphora Bow

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Revision as of 05:35, 9 March 2015 by Kirbman (talk | contribs) (added note)
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Reason: Needs description and base statistics
Phosphora Bow
Phosphora Bow.jpg
Type: Bow
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

A bow crafted from Phosphora's scarf. Its charged shots tend to hit enemies, even when fired aimlessly. Although it lacks in power, its shots have the ability to paralyze foes. As a bonus, those who use it are graced with lightning-quick speed.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 58.8
Melee hit 2 33.6
Melee hit 3 58.8
Special attack 140.0m 11.6 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 17.2
Melee hit 2 9.8
Melee hit 3 17.2
Melee dash 7.4 6
Melee dash finisher 12.3 1

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Angel Bow + Phosphora Bow = Viridi Palm (rather than Dynamo Cannon)
Hedgehog Claws + Ogre Club = Great Reaper Palm (rather than Phosphora Bow)

Notes

  • This weapon has an air to land melee damage ratio of 3.42.