Dark Pit Staff: Difference between revisions

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|weaknesses = Weak at short range
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''(description needed)''
The ''Dark Pit Staff'' is one of the twelve [[Staff|Staffs]] in ''[[Kid Icarus: Uprising]]''. It is most powerful when firing at far away foes. As its name states, it is designed after [[Dark Pit]].


== Idol description ==
== Idol description ==
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== Trivia ==
== Trivia ==
* [[Dark Pit]] uses this weapon, as well as the [[Silver Bow]].
* Despite the staff being named after him, [[Dark Pit]] only uses this weapon once in the entire game (excluding [[Chapter 22]], as the player can give him any weapon of their choice), preferring his [[Silver Bow]] instead.  


[[Category:Staffs]]
[[Category:Staffs]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Revision as of 17:34, 30 July 2013

Dark Pit Staff
Dark pit staff.png
Type: Staff
Specializes In: Long range combat
Strengths: Strong at long range, fast projectiles
Weaknesses: Weak at short range

The Dark Pit Staff is one of the twelve Staffs in Kid Icarus: Uprising. It is most powerful when firing at far away foes. As its name states, it is designed after Dark Pit.

Idol description

Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 84.0m 13.1
Charged 273.0m 112.7 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 242.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 30.0m 3.4 5.1
Forward-dash continuous 35.0m 12.8 19.2 3
Side-dash continuous 35.0m 6.6 9.9 4
Backward-dash continuous 35.0m 14.6 21.9 3
Standing charged 105.0m 16.0 59.7 1
Forward-dash charged 110.0m 26.4 105.8 1
Side-dash charged 110.0m 21.0 84.1 1
Backward-dash charged 110.0m 26.4 92.2 1
Melee hit 1 18.0
Melee hit 2 9.6
Melee hit 3 18.0
Melee dash 43.2

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exceptions:

Dark Pit Staff + Fortune Bow = Palutena Blade (rather than Phoenix Arm)
Ogre Club + Rail Cannon = Dark Pit Staff (rather than Arlon Orbitars)

Notes

  • This weapon has an air to land melee damage ratio of 3.5.

Trivia

  • Despite the staff being named after him, Dark Pit only uses this weapon once in the entire game (excluding Chapter 22, as the player can give him any weapon of their choice), preferring his Silver Bow instead.