Dark Pit Staff: Difference between revisions
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===''[[Super Smash Bros. for Nintendo 3DS/Wii U]]''=== | ===''[[Super Smash Bros. for Nintendo 3DS/Wii U]]''=== | ||
[[File:375px-Dark_Pit_Staff.png|thumb|200px|The Dark Pit Staff in ''Super Smash Bros. for Nintendo 3DS.'']] | [[File:375px-Dark_Pit_Staff.png|thumb|200px|The Dark Pit Staff in ''Super Smash Bros. for Nintendo 3DS.'']] | ||
The Dark Pit Staff appears as Dark Pit's final smash in ''Smash 4''. He fires a | The Dark Pit Staff appears as Dark Pit's final smash in ''Smash 4''. He fires a highly powerful shot that will in most cases OHKO. It also appears as one of his victory taunts. | ||
== Trivia == | == Trivia == |
Revision as of 22:02, 18 September 2014
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The Dark Pit Staff is one of the twelve Staffs in Kid Icarus: Uprising. It is most powerful when firing at far away foes. As its name states, it is designed after Dark Pit.
Idol description
Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 84.0m | 13.1 | — |
Charged | 273.0m | 112.7 | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 63.0 | — |
Special attack | 242.0m | 268.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 30.0m | 3.4 | 5.1 | — |
Forward-dash continuous | 35.0m | 12.8 | 19.2 | 3 |
Side-dash continuous | 35.0m | 6.6 | 9.9 | 4 |
Backward-dash continuous | 35.0m | 14.6 | 21.9 | 3 |
Standing charged | 105.0m | 16.0 | 59.7 | 1 |
Forward-dash charged | 110.0m | 26.4 | 105.8 | 1 |
Side-dash charged | 110.0m | 21.0 | 84.1 | 1 |
Backward-dash charged | 110.0m | 26.4 | 92.2 | 1 |
Melee hit 1 | — | 18.0 | — | — |
Melee hit 2 | — | 9.6 | — | — |
Melee hit 3 | — | 18.0 | — | — |
Melee dash | — | 43.2 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exceptions:
- Dark Pit Staff + Fortune Bow = Palutena Blade (rather than Phoenix Arm)
- Ogre Club + Rail Cannon = Dark Pit Staff (rather than Arlon Orbitars)
Notes
- This weapon has an air to land melee damage ratio of 3.5.
In Super Smash Bros. Series
Super Smash Bros. for Nintendo 3DS/Wii U
The Dark Pit Staff appears as Dark Pit's final smash in Smash 4. He fires a highly powerful shot that will in most cases OHKO. It also appears as one of his victory taunts.
Trivia
- Despite the staff being named after him, Dark Pit only uses this weapon once in Chapter 6 when he's on top of the hill (excluding Chapter 5 as he uses whatever weapon Pit uses, and Chapter 22, as the player can give him any weapon of their choice), preferring his Silver Bow instead.