Weapon

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Players can access a large arsenal of weapons, from which one can be chosen before each stage or match. Every weapon has close and long range attacks, as well as charged and rapid fire attacks. Individual weapons also have different values and bonuses. Players can find more powerful weapons by playing the single player mode on higher difficulties. In addition, each weapon has a special power attack that can clear the screen of most enemies, although they can only be used during flight. These attacks are represented by a number of blue orbs at the bottom left of the touchscreen.

Categories

  • Blade - A plasma gun with a sword that extends from the front.
  • Staff - A rod that excels at long range combat but lacks homing.
  • Claws - A pair of claws that work best at close range.
  • Bow - Pit's original weapon that can split into two blades.
  • Palm - A glowing rune that harnesses powerful energy.
  • Club - A massive weapon that can deflect enemy projectiles.
  • Cannon - A bulky bazooka that launches explosive rounds.
  • Orbitars - Two floating satellite weapons that excel at ranged combat.
  • Arm - A bulky claw-like device that fits over the user's arm.

Acquiring weapons

Players start the game with only a First Blade. Other weapons can be acquired through the following methods:

  • Rewards in Solo mode
  • Rewards in Together mode
  • Purchased in the Arms Altar
  • Fusing two existing weapons
  • Fusing two weapon gems
  • Converting one weapon gem
  • Completing certain Treasure Hunt challenges

Unlocking weapons

Most weapons are unlocked from the start, but others must be unlocked through one of the following means:

A fusion chart for the general class of a weapon.

Fusion

Players can fuse two different weapons to form a new weapon. Gems can also be fused for the same purpose. Melee strength, ranged strength, and weapon modifiers are determined by the parent weapons, although not all will necessarily be preserved. The chart on the right is a simple reference to which types of weapons create what.

The resulting weapon type can be determined by adding the index of each parent weapon, and subtracting 12 if that value is greater than 12. The resulting weapon will have that value as its index, and be of the category shown by the chart to the right.