Viridi Palm: Difference between revisions

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''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.''
''Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.''


== Base Statistics ==
==Base statistics==
{{Weapon Notice}}
{{Weapon Notice}}  
=== Air Battles ===
===Air Battles===
{|class="wikitable"
|-
!Shot!!Distance!!Damage
|-
|Continuous||56.7m||15.7
|-
|Charged||118.4m||76.3
|-
|Melee hit 1||—||63.0
|-
|Melee hit 2||—||37.8
|-
|Melee hit 3||—||71.4
|-
|Special attack||—||100.0
|}


=== Land Battles ===
===Land Battles===
{|class="wikitable"
|-
!Shot!!Distance!!Damage (far)!!Damage (near)!!Shots Fired
|-
|Standing continuous||20.3m||3.3||4.7||30
|-
|Foward-dash continuous||24.8m||6.2||8.8||5
|-
|Side-dash continuous||23.2m||5.4||7.7||5
|-
|Backward-dash continuous||23.8m||5.9||8.4||3
|-
|Standing charged||24.4m||3.6 (last hit)||10.5 (first hit)||1
|-
|Foward-dash charged||30.3m||6.5 (last hit)||18.9 (first hit)||1
|-
|Side-dash charged||27.3m||4.3 (last hit)||12.6 (first hit)||1
|-
|Backward-dash charged||24.4m||4.7 (last hit)||18.1 (first hit)||1
|-
|Melee hit 1||—||—||17.9||—
|-
|Melee hit 2||—||—||11.6||—
|-
|Melee hit 3||—||—||20.0||—
|-
|Melee dash||&mdash;||&mdash;||50.4 (clean)<br>42.0 (mid)<br>38.9 (late)||&mdash;
|}
 
Charged shots do a series of rapid hits, decreasing in damage by approximately 90% per hit.


== Weapon Fusing ==
== Weapon Fusing ==

Revision as of 01:28, 8 October 2012

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Viridi Palm
Viridi Palm.jpg
Type: Palm
Specializes In: Ranged Combat
Strengths: Accuracy at long range
Weaknesses: Decrease in accuracy at close range

The Viridi Palm is a Palm in Kid Icarus: Uprising. It is one of two weapons dedicated to the the goddess of nature, the other being the Viridi Claws. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use. It is unlocked after acquiring five palms.

Idol Description

Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air Battles

Shot Distance Damage
Continuous 56.7m 15.7
Charged 118.4m 76.3
Melee hit 1 63.0
Melee hit 2 37.8
Melee hit 3 71.4
Special attack 100.0

Land Battles

Shot Distance Damage (far) Damage (near) Shots Fired
Standing continuous 20.3m 3.3 4.7 30
Foward-dash continuous 24.8m 6.2 8.8 5
Side-dash continuous 23.2m 5.4 7.7 5
Backward-dash continuous 23.8m 5.9 8.4 3
Standing charged 24.4m 3.6 (last hit) 10.5 (first hit) 1
Foward-dash charged 30.3m 6.5 (last hit) 18.9 (first hit) 1
Side-dash charged 27.3m 4.3 (last hit) 12.6 (first hit) 1
Backward-dash charged 24.4m 4.7 (last hit) 18.1 (first hit) 1
Melee hit 1 17.9
Melee hit 2 11.6
Melee hit 3 20.0
Melee dash 50.4 (clean)
42.0 (mid)
38.9 (late)

Charged shots do a series of rapid hits, decreasing in damage by approximately 90% per hit.

Weapon Fusing

The following weapon pairs will create a Viridi Palm when fused: