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[[File:Kiutouchscreen.jpg|250px|thumb|right|The Power icons chosen by Pit in Land Battle.]]
[[File:Kiutouchscreen.jpg|500px|thumb|right|The Power icons chosen by Pit in Land Battle.]]
'''Powers''' is a mechanic introduced in ''[[Kid Icarus: Uprising]]''. They are abilities created by [[Palutena]] that grant [[Pit]] special effects or perform even more powerful attacks during Land Battles. They show up on the lower left corner of the touch screen on the [[Nintendo 3DS]]. They can be activated by either touching the power icons, or using the D-Pad (default controls). Players can have a limited number of different powers at a time, but most can be used more than once. Before battle, players can make their own various sets of powers using the power pieces on a grid, or allow Palutena to randomly fill them up. Rarer and higher level powers take up more space on the grid. Powers can also be utilized in [[Together Mode]], and a few are exclusive to that mode. Powers can be found inside [[Treasure Box]]es or as rewards after a match in Together Mode. Some powers must be be unlocked by satisfying objectives on [[Treasure Hunt]].  
'''Powers''' are mechanics in ''[[Kid Icarus: Uprising]]''. They are abilities created by [[Palutena]] that grant [[Pit]] special effects or perform even more powerful attacks during Land Battles. They show up on the lower left corner of the touch screen on the [[Nintendo 3DS]]. They can be activated by either touching the power icons, or using the D-Pad (default controls). Players can have a limited number of different powers at a time, but most can be used more than once. Before battle, players can make their own various sets of powers using the power pieces on a grid, or allow Palutena to randomly fill them up. Rarer and higher level powers take up more space on the grid. Powers can also be utilized in [[Together Mode]], and a few are exclusive to that mode. Powers can be found inside [[Treasure Box]]es or as rewards after a match in Together Mode. Some powers must be be unlocked by satisfying objectives on [[Treasure Hunt]].  


If the player obtains all powers in the game, an [[:File:Pitagainstunderworld.jpg|illustration]] of Pit and Medusa will be revealed.  
If the player obtains all powers in the game, an [[:File:Pitagainstunderworld.jpg|illustration]] of Pit and Medusa will be revealed.  


==List of Powers==
==List of Powers==
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 80%;" class=sortable
===Movement===
!Name
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 80%; text-align: center;"
!Type
|[[File:Power - Sky Jump.png|x126px]]<br><br>[[Sky Jump]]
!Effect
|[[File:Power - Rocket Jump.png|x126px]]<br><br>[[Rocket Jump]]
!Icon
|[[File:Power - Jump Glide.png|x126px]]<br><br>[[Jump Glide]]
!Level
|[[File:Power - Angelic Missile.png|x126px]]<br><br>[[Angelic Missile]]
!Uses
!Size
!Shape
|-
|-
!rowspan="4"|<h4>Sky Jump</h4>
|[[File:Power - Super Speed.png|x126px]]<br><br>[[Super Speed]]
|rowspan="4"|Movement
|[[File:Power - Warp.png|x126px]]<br><br>[[Warp]]
|rowspan="4"|The user leaps high into the air making opportunity to attack from above.
|}
|rowspan="4" style="text-align: center;"|[[File:Power - Sky Jump.png]]
 
!Lv. 1
===Attack===
|4
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 80%; text-align: center;"
|3
|[[File:Power - Idol Transformation.png|x126px]]<br><br>[[Idol Transformation]]
|<span style="line-height: 0.9em; text-align: center;">
|[[File:Power - Mega Laser.png|x126px]]<br><br>[[Mega Laser]]
■□□□□□<br>
|[[File:Power - Explosive Flame.png|x126px]]<br><br>[[Explosive Flame]]
■□□□□□<br>
|[[File:Power - Black Hole.png|x126px]]<br><br>[[Black Hole]]
■□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
|-
!Lv. 2
|[[File:Power - Meteor Shower.png|x126px]]<br><br>[[Meteor Shower]]
|6
|[[File:Power - Land Mine.png|x126px]]<br><br>[[Land Mine]]
|4
|[[File:Power - Reflect Barrier.png|x126px]]<br><br>[[Reflect Barrier]]
|<span style="line-height: 0.9em; text-align: center;">
|[[File:Power - Heavenly Light.png|x126px]]<br><br>[[Heavenly Light]]
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
|-
!Lv. 3
|[[File:Power - Spite.png|x126px]]<br><br>[[Spite]]
|8
|}
|4
 
|<span style="line-height: 0.9em; text-align: center;">
===Enhance===
■■□□□□<br>
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 80%; text-align: center;"
□■■□□□<br>
|[[File:Power - Autoreticle.png|x126px]]<br><br>[[Autoreticle]]
□□□□□□<br>
|[[File:Power - Weak-Point Reticle.png|x126px]]<br><br>[[Weak-Point Reticle]]
□□□□□□<br>
|[[File:Power - Quick Charge.png|x126px]]<br><br>[[Quick Charge]]
□□□□□□<br>
|[[File:Power - Homing Boost.png|x126px]]<br><br>[[Homing Boost]]
□□□□□□<br>
</span>
|-
|-
!Lv. 4
|[[File:Power - Slip Shot.png|x126px]]<br><br>[[Slip Shot]]
|10
|[[File:Power - Invisible Shots.png|x126px]]<br><br>[[Invisible Shots]]
|5
|[[File:Power - Random Effect.png|x126px]]<br><br>[[Random Effect]]
|<span style="line-height: 0.9em; text-align: center;">
|[[File:Power - Poison Attack.png|x126px]]<br><br>[[Poison Attack]]
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
|-
!rowspan="4"|<h4>Rocket Jump</h4>
|[[File:Power - Paralyze Attack.png|x126px]]<br><br>[[Paralyze Attack]]
|rowspan="4"|Movement
|[[File:Power - Weaken Attack.png|x126px]]<br><br>[[Weaken Attack]]
|rowspan="4"|The user propels him or herself upwards using an explosion that can damage nearby enemies.
|[[File:Power - Spin Attack.png|x126px]]<br><br>[[Spin Attack]]
|rowspan="4" style="text-align: center;"|[[File:Power - Rocket Jump.png]]
|[[File:Power - Petrify Attack.png|x126px]]<br><br>[[Petrify Attack]]
!Lv. 1
|2
|5
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
|-
!Lv. 2
|[[File:Power - Shake Attack.png|x126px]]<br><br>[[Shake Attack]]
|4
|[[File:Power - Confuse Attack.png|x126px]]<br><br>[[Confuse Attack]]
|5
|[[File:Power - Burn Attack.png|x126px]]<br><br>[[Burn Attack]]
|<span style="line-height: 0.9em; text-align: center;">
|[[File:Power - Freeze Attack.png|x126px]]<br><br>[[Freeze Attack]]
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
|-
!Lv. 3
|[[File:Power - Instant Death Attack.png|x126px]]<br><br>[[Instant Death Attack]]
|6
|[[File:Power - Eggplant Attack.png|x126px]]<br><br>[[Eggplant Attack]]
|6
|[[File:Power - Tempura Attack.png|x126px]]<br><br>[[Tempura Attack]]
|<span style="line-height: 0.9em; text-align: center;">
|[[File:Power - Power Thief.png|x126px]]<br><br>[[Power Thief]]
■■■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
|-
!Lv. 4
|[[File:Power - Energy Charge.png|x126px]]<br><br>[[Energy Charge]]
|8
|[[File:Power - Libra Sponge.png|x126px]]<br><br>[[Libra Sponge]]
|7
|}
|<span style="line-height: 0.9em; text-align: center;">
 
□■□□□□<br>
===Debuff===
■■■□□□<br>
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 80%; text-align: center;"
■■■□□□<br>
|[[File:Power - Darkness.png|x126px]]<br><br>[[Darkness]]
□□□□□□<br>
|[[File:Power - Interference.png|x126px]]<br><br>[[Interference]]
□□□□□□<br>
|[[File:Power - Virus.png|x126px]]<br><br>[[Virus]]
□□□□□□<br>
|}
</span>
 
===Buff===
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 80%; text-align: center;"
|[[File:Power - Super Armor.png|x126px]]<br><br>[[Super Armor]]
|[[File:Power - Brief Invincibility.png|x126px]]<br><br>[[Brief Invincibility]]
|[[File:Power - Tirelessness.png|x126px]]<br><br>[[Tirelessness]]
|[[File:Power - Lightweight.png|x126px]]<br><br>[[Lightweight]]
|-
|-
!rowspan="4"|<h4>Jump Glide</h4>
|[[File:Power - Trade-off.png|x126px]]<br><br>[[Trade-off]]
|rowspan="4"|Movement
|[[File:Power - Aries Armor.png|x126px]]<br><br>[[Aries Armor]]
|rowspan="4"|User jumps high into the air, then glides for a short period of time.
|}
|rowspan="4" style="text-align: center;"|[[File:Power - Jump Glide.png]]
 
!Lv. 1
===Maneuvers===
|2
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 80%; text-align: center;"
|4
|[[File:Power - Bumblebee.png|x126px]]<br><br>[[Bumblebee]]
|<span style="line-height: 0.9em; text-align: center;">
|[[File:Power - Counter.png|x126px]]<br><br>[[Counter]]
□■□□□□<br>
|[[File:Power - Transparency.png|x126px]]<br><br>[[Transparency]]
■■■□□□<br>
|[[File:Power - Playing Dead.png|x126px]]<br><br>[[Playing Dead]]
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
|-
!Lv. 2
|[[File:Power - Heart Booster.png|x126px]]<br><br>[[Heart Booster]]
|4
|}
|5
 
|<span style="line-height: 0.9em; text-align: center;">
===Recovery===
■■■□□□<br>
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 80%; text-align: center;"
■□■□□□<br>
|[[File:Power - Health Recovery.png|x126px]]<br><br>[[Health Recovery]]
□□□□□□<br>
|[[File:Power - Crisis Recovery.png|x126px]]<br><br>[[Crisis Recovery]]
□□□□□□<br>
|[[File:Power - Effect Recovery.png|x126px]]<br><br>[[Effect Recovery]]
□□□□□□<br>
|[[File:Power - Pisces Heal.png|x126px]]<br><br>[[Pisces Heal]]
□□□□□□<br>
|}
</span>
 
|-
===Item===
!Lv. 3
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 80%; text-align: center;"
|6
|[[File:Power - Item Vacuum.png|x126px]]<br><br>[[Item Vacuum]]
|6
|[[File:Power - Throwing Boost.png|x126px]]<br><br>[[Throwing Boost]]
|<span style="line-height: 0.9em; text-align: center;">
|[[File:Power - Double Item.png|x126px]]<br><br>[[Double Item]]
■■■■□□<br>
|}
■□□■□□<br>
 
□□□□□□<br>
===Miscellaneous===
□□□□□□<br>
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 80%; text-align: center;"
□□□□□□<br>
|[[File:Power - Celestial Firework.png|x126px]]<br><br>[[Celestial Firework]]
□□□□□□<br>
|[[File:Power - Fortune's Jukebox.png|x126px]]<br><br>[[Fortune's Jukebox]]
</span>
|[[File:Power - Random.png|x126px]]<br><br>[[Random]]
|-
!Lv. 4
|8
|7
|<span style="line-height: 0.9em; text-align: center;">
■□□□■□<br>
■■■■■□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Angelic Missile</h4>
|rowspan="4"|Movement
|rowspan="4"|The user bashes the foe head-on with great force like a charging missile.
|rowspan="4" style="text-align: center;"|[[File:Power - Angelic Missile.png]]
!Lv. 1
|2
|7
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|8
|<span style="line-height: 0.9em; text-align: center;">
■□■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|9
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■■■□□<br>
□■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|5
|10
|<span style="line-height: 0.9em; text-align: center;">
□■■□□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Super Speed</h4>
|rowspan="4"|Movement
|rowspan="4"|The user sprints quickly for a limited amount of time, and is able to knock out enemies in the way.
|rowspan="4" style="text-align: center;"|[[File:Power - Super Speed.png]]
!Lv. 1
|2
|6
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!Lv. 2
|3
|7
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
</span>
|-
!Lv. 3
|4
|8
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!Lv. 4
|5
|9
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!rowspan="4"|<h4>Warp</h4>
|rowspan="4"|Movement
|rowspan="4"|The user is immediately warped to a random respawn point on the field. Together Mode only.
|rowspan="4" style="text-align: center;"|[[File:Power - Warp.png]]
!Lv. 1
|2
|5
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
■□■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|7
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■■□□□<br>
□■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|9
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■■■□□<br>
□■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|5
|11
|<span style="line-height: 0.9em; text-align: center;">
■□■□□□<br>
■■■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!<h4>Idol Transformation</h4>
|Attack
|Transforms enemies with low health into their corresponding [[Idol]]s. Only works on Solo at Intensity level 2.0 or higher.
|style="text-align: center;"|[[File:Power - Idol Transformation.png]]
!Lv. 1
|10
|4
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Mega Laser</h4>
|rowspan="4"|Attack
|rowspan="4"|The user fires a straight and powerful beam at foes.
|rowspan="4" style="text-align: center;"|[[File:Power - Mega Laser.png]]
!Lv. 1
|2
|6
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!Lv. 2
|3
|8
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!Lv. 3
|4
|10
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!Lv. 4
|5
|12
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!rowspan="4"|<h4>Explosive Flame</h4>
|rowspan="4"|Attack
|rowspan="4"|The user creates a large explosion that does massive damage to all enemies nearby.
|rowspan="4" style="text-align: center;"|[[File:Power - Explosive Flame.png]]
!Lv. 1
|3
|8
|<span style="line-height: 0.9em; text-align: center;">
□□□■□□<br>
□□□■□□<br>
□□□■□□<br>
□□□■□□<br>
■■■■□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|9
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■■■■■□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|10
|<span style="line-height: 0.9em; text-align: center;">
■■■■■□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!Lv. 4
|3
|11
|<span style="line-height: 0.9em; text-align: center;">
■■■■■■<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Black Hole</h4>
|rowspan="4"|Attack
|rowspan="4"|Creates a black hole that pulls enemies towards the center.
|rowspan="4" style="text-align: center;"|[[File:Power - Black Hole.png]]
!Lv. 1
|2
|6
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■□□■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|7
|<span style="line-height: 0.9em; text-align: center;">
■□□□■□<br>
■■■■■□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|2
|8
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■□□■□□<br>
■□□■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|2
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Meteor Shower</h4>
|rowspan="3"|Attack
|rowspan="3"|The user summons meteors from the heavens that hurts anyone that are hit by them.
|rowspan="3" style="text-align: center;"|[[File:Power - Meteor Shower.png]]
!Lv. 1
|2
|5
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|7
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|9
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■■■■■□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Land Mine</h4>
|rowspan="3"|Attack
|rowspan="3"|Plants an invisible bomb that detonates when walked on.
|rowspan="3" style="text-align: center;"|[[File:Power - Land Mine.png]]
!Lv. 1
|2
|5
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
■□■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|4
|6
|<span style="line-height: 0.9em; text-align: center;">
□■■□□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|6
|7
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Reflect Barrier</h4>
|rowspan="4"|Attack
|rowspan="4"|Puts up a shield that deflects projectile attacks back at opponents.
|rowspan="4" style="text-align: center;"|[[File:Power - Reflect Barrier.png]]
!Lv. 1
|1
|6
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|8
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|10
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|4
|12
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!rowspan="4"|<h4>Heavenly Light</h4>
|rowspan="4"|Attack
|rowspan="4"|A power that surrounds the user in glowing light.  Any enemy that is in range will take steady damage.
|rowspan="4" style="text-align: center;"|[[File:Power - Heavenly Light.png]]
!Lv. 1
|2
|6
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|7
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|2
|8
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|2
|9
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Spite</h4>
|rowspan="4"|Attack
|rowspan="4"|Sacrifices all health to create a massive explosion. Together Mode only.
|rowspan="4" style="text-align: center;"|[[File:Power - Spite.png]]
!Lv. 1
|1
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|1
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|1
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|1
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Autoreticle</h4>
|rowspan="3"|Enhance
|rowspan="3"|Allows the user to automatically target enemies when attacking.
|rowspan="3" style="text-align: center;"|[[File:Power - Autoreticle.png]]
!Lv. 1
|3
|4
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|6
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!Lv. 3
|3
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Weak-Point Reticle</h4>
|rowspan="3"|Enhance
|rowspan="3"|Attacks will target enemies' weak points automatically. Solo Mode only.
|rowspan="3" style="text-align: center;"|[[File:Power - Weak-Point Reticle.png]]
!Lv. 1
|2
|4
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|6
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|2
|8
|<span style="line-height: 0.9em; text-align: center;">
□□□■□□<br>
□□□■□□<br>
□□□■□□<br>
□□□■□□<br>
■■■■□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Quick Charge</h4>
|rowspan="4"|Enhance
|rowspan="4"|Shortens the charge time of weapons.
|rowspan="4" style="text-align: center;"|[[File:Power - Quick Charge.png]]
!Lv. 1
|2
|4
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
□■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|6
|<span style="line-height: 0.9em; text-align: center;">
□■■□□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|8
|<span style="line-height: 0.9em; text-align: center;">
■□■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|5
|10
|<span style="line-height: 0.9em; text-align: center;">
□■■□□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Homing Boost</h4>
|rowspan="3"|Enhance
|rowspan="3"|Improves the homing ability of shots.
|rowspan="3" style="text-align: center;"|[[File:Power - Homing Boost.png]]
!Lv. 1
|2
|7
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|8
|<span style="line-height: 0.9em; text-align: center;">
■□■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|5
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■■■□□<br>
□■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Slip Shot</h4>
|rowspan="3"|Enhance
|rowspan="3"|Allows the user to shoot through solid objects, such as walls.
|rowspan="3" style="text-align: center;"|[[File:Power - Slip Shot.png]]
!Lv. 1
|2
|10
|<span style="line-height: 0.9em; text-align: center;">
■■■■■□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!Lv. 2
|3
|11
|<span style="line-height: 0.9em; text-align: center;">
■■■■■■<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!Lv. 3
|4
|12
|<span style="line-height: 0.9em; text-align: center;">
■■■■■■<br>
■□□□□■<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Invisible Shots</h4>
|rowspan="3"|Enhance
|rowspan="3"|Makes the user's shots invisible.
|rowspan="3" style="text-align: center;"|[[File:Power - Invisible Shots.png]]
!Lv. 1
|1
|8
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|9
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|10
|<span style="line-height: 0.9em; text-align: center;">
□■■□□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Random Effect</h4>
|rowspan="4"|Enhance
|rowspan="4"|The user is given a random status effect to his attacks, allowing Eggplant & Tempura attacks for Together Mode, or Instant death attacks for Solo Mode.
|rowspan="4" style="text-align: center;"|[[File:Power - Random Effect.png]]
!Lv. 1
|3
|7
|<span style="line-height: 0.9em; text-align: center;">
■□□□■□<br>
■■■■■□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|8
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■□□■□□<br>
■□□■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|9
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■■■■■□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|3
|10
|<span style="line-height: 0.9em; text-align: center;">
■■■■■□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Poison Attack</h4>
|rowspan="3"|Enhance
|rowspan="3"|Attacks may [[Status Ailments#Poison|poison]] enemies.
|rowspan="3" style="text-align: center;"|[[File:Power - Poison Attack.png]]
!Lv. 1
|2
|3
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|4
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|5
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Paralyze Attack</h4>
|rowspan="3"|Enhance
|rowspan="3"|Attacks may [[Status Ailments#Paralysis|paralyze]] enemies.
|rowspan="3" style="text-align: center;"|[[File:Power - Paralyze Attack.png]]
!Lv. 1
|2
|4
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|5
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|6
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Weaken Attack</h4>
|rowspan="3"|Enhance
|rowspan="3"|Attack may halve the enemy's health in half. Together Mode only.
|rowspan="3" style="text-align: center;"|[[File:Power - Weaken Attack.png]]
!Lv. 1
|2
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|9
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■■■■■□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Spin Attack</h4>
|rowspan="3"|Enhance
|rowspan="3"|Attack may cause the enemy to [[Status Ailments#Spin|spin]] around uncontrollably. Together Mode only.
|rowspan="3" style="text-align: center;"|[[File:Power - Spin Attack.png]]
!Lv. 1
|2
|4
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|5
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
■□■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|6
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■□□■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Petrify Attack</h4>
|rowspan="3"|Enhance
|rowspan="3"|Attacks have a chance of turning the enemy to [[Status Ailments#Stone|stone]] for a short period of time.
|rowspan="3" style="text-align: center;"|[[File:Power - Petrify Attack.png]]
!Lv. 1
|2
|6
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|8
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|10
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Shake Attack</h4>
|rowspan="3"|Enhance
|rowspan="3"|Attacks have a chance of causing [[Status Ailments#Shaking|shakiness]] in the enemy for a short period of time.
|rowspan="3" style="text-align: center;"|[[File:Power - Shake Attack.png]]
!Lv. 1
|2
|4
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|5
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Confuse Attack</h4>
|rowspan="3"|Enhance
|rowspan="3"|Attacks may cause enemy to become [[Status Ailments#Confusion|confused]], making them fire and move randomly.
|rowspan="3" style="text-align: center;"|[[File:Power - Confuse Attack.png]]
!Lv. 1
|2
|4
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|5
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
■□■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|6
|<span style="line-height: 0.9em; text-align: center;">
□■■□□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Burn Attack</h4>
|rowspan="3"|Enhance
|rowspan="3"|Attacks may [[Status Ailments#Burn|burn]] the enemy.
|rowspan="3" style="text-align: center;"|[[File:Power - Burn Attack.png]]
!Lv. 1
|2
|4
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|6
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|8
|<span style="line-height: 0.9em; text-align: center;">
□□□■□□<br>
□□□■□□<br>
□□□■□□<br>
□□□■□□<br>
■■■■□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Freeze Attack</h4>
|rowspan="3"|Enhance
|rowspan="3"|Attacks may [[Status Ailments#Freeze|freeze]] the opponent for a short period of time.
|rowspan="3" style="text-align: center;"|[[File:Power - Freeze Attack.png]]
!Lv. 1
|2
|9
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|10
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|11
|<span style="line-height: 0.9em; text-align: center;">
■□■□□□<br>
■■■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Instant Death Attack</h4>
|rowspan="3"|Enhance
|rowspan="3"|Attacks may kill enemies instantly. Solo Mode only.
|rowspan="3" style="text-align: center;"|[[File:Power - Instant Death Attack.png]]
!Lv. 1
|1
|8
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!Lv. 2
|2
|10
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!Lv. 3
|3
|12
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!rowspan="3"|<h4>Eggplant Attack</h4>
|rowspan="3"|Enhance
|rowspan="3"|Attacks may turn opponents into [[Status Ailments#Eggplant|eggplants]], preventing them from attacking. Together Mode only.
|rowspan="3" style="text-align: center;"|[[File:Power - Eggplant Attack.png]]
!Lv. 1
|2
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Tempura Attack</h4>
|rowspan="3"|Enhance
|rowspan="3"|Attacks may turn opponents into [[Status Ailments#Tempura|tempura]], preventing them from attacking and causing them to lose stamina quickly. Together Mode only.
|rowspan="3" style="text-align: center;"|[[File:Power - Tempura Attack.png]]
!Lv. 1
|2
|9
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■■■□□<br>
□■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|10
|<span style="line-height: 0.9em; text-align: center;">
□■■■□□<br>
■■■■□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|11
|<span style="line-height: 0.9em; text-align: center;">
■□■□□□<br>
■■■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Power Thief</h4>
|rowspan="4"|Enhance
|rowspan="4"|Melee attacks may take opponents' powers. Together Mode only.
|rowspan="4" style="text-align: center;"|[[File:Power - Power Thief.png]]
!Lv. 1
|2
|6
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!Lv. 2
|2
|7
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
</span>
|-
!Lv. 3
|2
|8
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!Lv. 4
|2
|9
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!rowspan="4"|<h4>Energy Charge</h4>
|rowspan="4"|Enhance
|rowspan="4"|Builds up energy and increases attack power until hit, or until the effect wears off.
|rowspan="4" style="text-align: center;"|[[File:Power - Energy Charge.png]]
!Lv. 1
|1
|8
|<span style="line-height: 0.9em; text-align: center;">
■□■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|10
|<span style="line-height: 0.9em; text-align: center;">
□■■■□□<br>
■■■■□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|12
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|4
|14
|<span style="line-height: 0.9em; text-align: center;">
■□□■□□<br>
■■■■□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Libra Sponge</h4>
|rowspan="4"|Enhance
|rowspan="4"|The user's attacks grow stronger as he takes more damage. One of the [[Zodiac Weapons]], it is found in a Zodiac Chamber in [[Lightning Battle|Chapter 14]] that is hidden behind an electric barrier in the room that leads to [[Phosphora]].
|rowspan="4" style="text-align: center;"|[[File:Power - Libra Sponge.png]]
!Lv. 1
|1
|12
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|1
|13
|<span style="line-height: 0.9em; text-align: center;">
□■■□□□<br>
□■■□□□<br>
■■■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|1
|14
|<span style="line-height: 0.9em; text-align: center;">
■□□■□□<br>
■■■■□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|1
|16
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■■■■□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Darkness</h4>
|rowspan="4"|Debuff
|rowspan="4"|Blind the target temporarily. Those afflicted will only see a black screen and the Power's symbol. Together Mode only.
|rowspan="4" style="text-align: center;"|[[File:Power - Darkness.png]]
!Lv. 1
|2
|5
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|6
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■□□■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|5
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Interference</h4>
|rowspan="3"|Debuff
|rowspan="3"|Places a beacon that makes enemies near it unable to use their powers or see your current health. Together Mode only.
|rowspan="3" style="text-align: center;"|[[File:Power - Interference.png]]
!Lv. 1
|2
|3
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
□■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|4
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
□■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|5
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
■□■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Virus</h4>
|rowspan="3"|Debuff
|rowspan="3"|Places a virus that simultaneously [[Status Ailments#Weaken|weakens]] and [[Status Ailments#Paralysis|paralyzes]] all enemies near it. Together Mode only.
|rowspan="3" style="text-align: center;"|[[File:Power - Virus.png]]
!Lv. 1
|1
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|12
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!rowspan="4"|<h4>Super Armor</h4>
|rowspan="4"|Buff
|rowspan="4"|Increases defensive strength and prevents user from being knocked back.
|rowspan="4" style="text-align: center;"|[[File:Power - Super Armor.png]]
!Lv. 1
|1
|6
|<span style="line-height: 0.9em; text-align: center;">
□■■□□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|8
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■□□■□□<br>
■□□■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|10
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|4
|12
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Brief Invincibility</h4>
|rowspan="3"|Buff
|rowspan="3"|Provides very short immunity to all attacks.
|rowspan="3" style="text-align: center;"|[[File:Power - Brief Invincibility.png]]
!Lv. 1
|2
|5
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|6
|<span style="line-height: 0.9em; text-align: center;">
□■■□□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Tirelessness</h4>
|rowspan="3"|Buff
|rowspan="3"|Prevents the user from tiring out.
|rowspan="3" style="text-align: center;"|[[File:Power - Tirelessness.png]]
!Lv. 1
|1
|4
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|5
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|6
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Lightweight</h4>
|rowspan="4"|Buff
|rowspan="4"|Makes user faster and prevents them from tiring out, but lowers their defense.
|rowspan="4" style="text-align: center;"|[[File:Power - Lightweight.png]]
!Lv. 1
|2
|7
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|8
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|2
|9
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|2
|10
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Trade-off</h4>
|rowspan="4"|Buff
|rowspan="4"|Takes nearly all the user's health and increases all stats. Duration depends on the amount of health the user has.
|rowspan="4" style="text-align: center;"|[[File:Power - Trade-off.png]]
!Lv. 1
|1
|11
|<span style="line-height: 0.9em; text-align: center;">
■■■■■■<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!Lv. 2
|1
|12
|<span style="line-height: 0.9em; text-align: center;">
■■■■■■<br>
■□□□□■<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!Lv. 3
|1
|13
|<span style="line-height: 0.9em; text-align: center;">
■■■■■■<br>
■□□□□■<br>
■□□□□■<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!Lv. 4
|1
|14
|<span style="line-height: 0.9em; text-align: center;">
■■■■■■<br>
■□□□□■<br>
■□□□□■<br>
■□□□□■<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Aries Armor</h4>
|rowspan="4"|Buff
|rowspan="4"|Reduces damage, prevents knockback, and heavily resists all status conditions. One of the [[Zodiac Weapons]], it is found in a Zodiac Chamber in [[The Ring of Chaos|Chapter 18]] that is accessed from a path to the left of the [[Hot Springs]] in [[Magnus]]' segment.
|rowspan="4" style="text-align: center;"|[[File:Power - Aries Armor.png]]
!Lv. 1
|2
|11
|<span style="line-height: 0.9em; text-align: center;">
■■■■■■<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!Lv. 2
|2
|13
|<span style="line-height: 0.9em; text-align: center;">
■■■■■■<br>
■□□□□■<br>
■□□□□■<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
</span>
|-
!Lv. 3
|2
|14
|<span style="line-height: 0.9em; text-align: center;">
■■■■■■<br>
■□□□□■<br>
■□□□□■<br>
■□□□□■<br>
■□□□□■<br>
■□□□□□<br>
</span>
|-
!Lv. 4
|2
|16
|<span style="line-height: 0.9em; text-align: center;">
■■■■■■<br>
■□□□□■<br>
■□□□□■<br>
■□□□□■<br>
■□□□□■<br>
■□□□■■<br>
</span>
|-
!rowspan="3"|<h4>Bumblebee</h4>
|rowspan="3"|Buff
|rowspan="3"|Dodges attacks by teleporting around the enemy who targeted you.
|rowspan="3" style="text-align: center;"|[[File:Power - Bumblebee.png]]
!Lv. 1
|1
|7
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
</span>
|-
!Lv. 2
|2
|9
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!Lv. 3
|3
|12
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!rowspan="3"|<h4>Counter</h4>
|rowspan="3"|Buff
|rowspan="3"|When attacked you will automatically retaliate. Also prevents knockback.
|rowspan="3" style="text-align: center;"|[[File:Power - Counter.png]]
!Lv. 1
|1
|4
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|5
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|6
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Transparency</h4>
|rowspan="4"|Buff
|rowspan="4"|Allows the user to turn invisible temporarily.
|rowspan="4" style="text-align: center;"|[[File:Power - Transparency.png]]
!Lv. 1
|2
|7
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■■□□□<br>
□■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|9
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|11
|<span style="line-height: 0.9em; text-align: center;">
■□■□□□<br>
■■■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|5
|13
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
■■■□□□<br>
■■■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Playing Dead</h4>
|rowspan="3"|Buff
|rowspan="3"|Allows the user to trick opponents with their death animation, turning invisible for the duration of the power and protecting them from harm until the user attacks.
|rowspan="3" style="text-align: center;"|[[File:Power - Playing Dead.png]]
!Lv. 1
|2
|10
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|11
|<span style="line-height: 0.9em; text-align: center;">
■□■□□□<br>
■■■□□□<br>
■■■□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|2
|12
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Heart Booster</h4>
|rowspan="4"|Buff
|rowspan="4"|Increase the amount of [[Heart]]s earned from defeating enemies. Solo Mode only.
|rowspan="4" style="text-align: center;"|[[File:Power - Heart Booster.png]]
!Lv. 1
|2
|5
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|6
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□■□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|4
|7
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|5
|8
|<span style="line-height: 0.9em; text-align: center;">
□□□■□□<br>
□□□■□□<br>
□□□■□□<br>
□□□■□□<br>
■■■■□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Health Recovery</h4>
|rowspan="4"|Recovery
|rowspan="4"|Heals the user's HP by a small amount.
|rowspan="4" style="text-align: center;"|[[File:Power - Health Recovery.png]]
!Lv. 1
|3
|4
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|3
|6
|<span style="line-height: 0.9em; text-align: center;">
□■■□□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|9
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■■■□□<br>
□■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|3
|10
|<span style="line-height: 0.9em; text-align: center;">
□■■□□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Crisis Recovery</h4>
|rowspan="3"|Recovery
|rowspan="3"|Takes the user out of crisis mode.
|rowspan="3" style="text-align: center;"|[[File:Power - Crisis Recovery.png]]
!Lv. 1
|1
|3
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|4
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Effect Recovery</h4>
|rowspan="3"|Recovery
|rowspan="3"|Heals the character of any status effects such as [[Status Ailments|poison]] and [[Status Ailments|paralysis]].
|rowspan="3" style="text-align: center;"|[[File:Power - Effect Recovery.png]]
!Lv. 1
|3
|3
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
□■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|4
|4
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|5
|5
|<span style="line-height: 0.9em; text-align: center;">
■■■□□□<br>
■□■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Pisces Heal</h4>
|rowspan="4"|Recovery
|rowspan="4"|When taking lethal damage, the user is automatically healed by the same amount of damage that would normally be inflicted by the fatal attack. One of the [[Zodiac Weapons]], it is found in a Zodiac Chamber in [[The Three Trials|Chapter 24]] by heading down the stairs in the area with the first trial.
|rowspan="4" style="text-align: center;"|[[File:Power - Pisces Heal.png]]
!Lv. 1
|1 (Solo), 2 (Together)
|12
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|1 (Solo), 2 (Together)
|13
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■■□□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|1 (Solo), 2 (Together)
|14
|<span style="line-height: 0.9em; text-align: center;">
■□□■□□<br>
■■■■□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|1 (Solo), 2 (Together)
|16
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■■■■□□<br>
■■■■□□<br>
■■■■□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Item Vacuum</h4>
|rowspan="4"|Item
|rowspan="4"|Draws all nearby items to the user. Together Mode only.
|rowspan="4" style="text-align: center;"|[[File:Power - Item Vacuum.png]]
!Lv. 1
|1
|6
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■□□■□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|7
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|
|<span style="line-height: 0.9em; text-align: center;">
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|4
|9
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■■■■■□<br>
□□□□□□<br>
</span>
|-
!rowspan="3"|<h4>Throwing Boost</h4>
|rowspan="3"|Item
|rowspan="3"|Homing ability and distance of thrown items (such as [[Grenade]]s) are enhanced.
|rowspan="3" style="text-align: center;"|[[File:Power - Throwing Boost.png]]
!Lv. 1
|1
|3
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
□■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|4
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
■■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|5
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Double Item</h4>
|rowspan="4"|Item
|rowspan="4"|Doubles the effectiveness of items, including [[Food]].
|rowspan="4" style="text-align: center;"|[[File:Power - Double Item.png]]
!Lv. 1
|1
|6
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|2
|8
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|3
|10
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|4
|12
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!rowspan="2"|<h4>Celestial Firework</h4>
|rowspan="2"|Miscellaneous
|rowspan="2"|Celebrate Lady Palutena by launching a firework into the air.
|rowspan="2" style="text-align: center;"|[[File:Power - Celestial Firework.png]]
!Lv. 1
|5
|4
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
□■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|10
|7
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■■□□□<br>
□■■□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!rowspan="2"|<h4>Fortune's Jukebox</h4>
|rowspan="2"|Miscellaneous
|rowspan="2"|Changes the background music for the user only.
|rowspan="2" style="text-align: center;"|[[File:Power - Fortune's Jukebox.png]]
!Lv. 1
|2
|8
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|4
|8
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
■■□□□□<br>
</span>
|-
!rowspan="4"|<h4>Random</h4>
|rowspan="4"|Miscellaneous
|rowspan="4"|Activates any other power at random.
|rowspan="4" style="text-align: center;"|[[File:Power - Random.png]]
!Lv. 1
|2
|3
|<span style="line-height: 0.9em; text-align: center;">
■■□□□□<br>
□■□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 2
|4
|5
|<span style="line-height: 0.9em; text-align: center;">
□■□□□□<br>
□■□□□□<br>
□■□□□□<br>
■■□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 3
|6
|7
|<span style="line-height: 0.9em; text-align: center;">
■■■■□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
□□□□□□<br>
□□□□□□<br>
</span>
|-
!Lv. 4
|8
|9
|<span style="line-height: 0.9em; text-align: center;">
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■□□□□□<br>
■■■■■□<br>
□□□□□□<br>
</span>
|-
!rowspan="4"|<h4>Locked</h4>
|rowspan="4"|Other
|rowspan="4"|A locked Power that cannot be equipped.
|rowspan="4" style="text-align: center;"|[[File:Power - Locked.png]]
|N/A
|N/A
|N/A
|N/A
|}
|}


==Trivia==
==Trivia==
*This is the first time in the series' history that a character besides the [[Eggplant Wizard]] can use his attack.
[[File:Power - Locked.png|thumb|right|The unused locked power icon]]
*There is an icon of a locked power in ''Kid Icarus: Uprising''<nowiki>'</nowiki>s files, but it cannot be seen in game.


{{clr}}
{{Powers}}
[[Category:Powers|*]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Latest revision as of 03:00, 25 February 2022

The Power icons chosen by Pit in Land Battle.

Powers are mechanics in Kid Icarus: Uprising. They are abilities created by Palutena that grant Pit special effects or perform even more powerful attacks during Land Battles. They show up on the lower left corner of the touch screen on the Nintendo 3DS. They can be activated by either touching the power icons, or using the D-Pad (default controls). Players can have a limited number of different powers at a time, but most can be used more than once. Before battle, players can make their own various sets of powers using the power pieces on a grid, or allow Palutena to randomly fill them up. Rarer and higher level powers take up more space on the grid. Powers can also be utilized in Together Mode, and a few are exclusive to that mode. Powers can be found inside Treasure Boxes or as rewards after a match in Together Mode. Some powers must be be unlocked by satisfying objectives on Treasure Hunt.

If the player obtains all powers in the game, an illustration of Pit and Medusa will be revealed.

List of Powers

Movement

Power - Sky Jump.png

Sky Jump
Power - Rocket Jump.png

Rocket Jump
Power - Jump Glide.png

Jump Glide
Power - Angelic Missile.png

Angelic Missile
Power - Super Speed.png

Super Speed
Power - Warp.png

Warp

Attack

Power - Idol Transformation.png

Idol Transformation
Power - Mega Laser.png

Mega Laser
Power - Explosive Flame.png

Explosive Flame
Power - Black Hole.png

Black Hole
Power - Meteor Shower.png

Meteor Shower
Power - Land Mine.png

Land Mine
Power - Reflect Barrier.png

Reflect Barrier
Power - Heavenly Light.png

Heavenly Light
Power - Spite.png

Spite

Enhance

Power - Autoreticle.png

Autoreticle
Power - Weak-Point Reticle.png

Weak-Point Reticle
Power - Quick Charge.png

Quick Charge
Power - Homing Boost.png

Homing Boost
Power - Slip Shot.png

Slip Shot
Power - Invisible Shots.png

Invisible Shots
Power - Random Effect.png

Random Effect
Power - Poison Attack.png

Poison Attack
Power - Paralyze Attack.png

Paralyze Attack
Power - Weaken Attack.png

Weaken Attack
Power - Spin Attack.png

Spin Attack
Power - Petrify Attack.png

Petrify Attack
Power - Shake Attack.png

Shake Attack
Power - Confuse Attack.png

Confuse Attack
Power - Burn Attack.png

Burn Attack
Power - Freeze Attack.png

Freeze Attack
Power - Instant Death Attack.png

Instant Death Attack
Power - Eggplant Attack.png

Eggplant Attack
Power - Tempura Attack.png

Tempura Attack
Power - Power Thief.png

Power Thief
Power - Energy Charge.png

Energy Charge
Power - Libra Sponge.png

Libra Sponge

Debuff

Power - Darkness.png

Darkness
Power - Interference.png

Interference
Power - Virus.png

Virus

Buff

Power - Super Armor.png

Super Armor
Power - Brief Invincibility.png

Brief Invincibility
Power - Tirelessness.png

Tirelessness
Power - Lightweight.png

Lightweight
Power - Trade-off.png

Trade-off
Power - Aries Armor.png

Aries Armor

Maneuvers

Power - Bumblebee.png

Bumblebee
Power - Counter.png

Counter
Power - Transparency.png

Transparency
Power - Playing Dead.png

Playing Dead
Power - Heart Booster.png

Heart Booster

Recovery

Power - Health Recovery.png

Health Recovery
Power - Crisis Recovery.png

Crisis Recovery
Power - Effect Recovery.png

Effect Recovery
Power - Pisces Heal.png

Pisces Heal

Item

Power - Item Vacuum.png

Item Vacuum
Power - Throwing Boost.png

Throwing Boost
Power - Double Item.png

Double Item

Miscellaneous

Power - Celestial Firework.png

Celestial Firework
Power - Fortune's Jukebox.png

Fortune's Jukebox
Power - Random.png

Random

Trivia

The unused locked power icon
  • There is an icon of a locked power in Kid Icarus: Uprising's files, but it cannot be seen in game.


Powers
Movement Angelic MissileJump GlideRocket JumpSky JumpSuper SpeedWarp
Attack Black HoleExplosive FlameHeavenly LightIdol TransformationLand MineMega LaserMeteor ShowerReflect BarrierSpite
Enhance AutoreticleBurn AttackConfuse AttackEggplant AttackEnergy ChargeFreeze AttackHoming BoostInstant Death AttackInvisible ShotsLibra SpongeParalyze AttackPetrify AttackPoison AttackPower ThiefQuick ChargeRandom EffectShake AttackSlip ShotSpin AttackTempura AttackWeak-Point ReticleWeaken Attack
Debuff DarknessInterferenceVirus
Buff Aries ArmorBrief InvincibilityLightweightSuper ArmorTirelessnessTrade-off
Maneuvers BumblebeeCounterHeart BoosterPlaying DeadTransparency
Recovery Crisis RecoveryEffect RecoveryHealth RecoveryPisces Heal
Item Double ItemItem VacuumThrowing Boost
Miscellanous Celestial FireworkFortune's JukeboxRandom