Harp: Difference between revisions

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[[File:HarpPict.png|right]]
[[File:Harp.gif|thumb|left|A '''Harp''' in ''Kid Icarus'']]
The '''Harp''' is a rare item appearing in both ''[[Kid Icarus (game)|Kid Icarus]]'' and ''[[Kid Icarus: Of Myths and Monsters]]'', where the effect is similar between games. Upon collecting the Harp, it turns all on-screen enemies into slow-falling [[Mallet]]s, even affecting those who enter the screen during the short-lived effect. [[Pit]] will only find this outside of [[Fortress]]es. The effects of the Harp only last for a few seconds, but transmuted foes will remain as Mallets even after the Harp stops playing. Transmuted Mallets can still be destroyed for [[Heart]]s as though they were enemies, but this only applies to Mallets created through the Harp. Harps will disable a [[Shemum]]'s Jar from spawning more Shemums until the effect is over.
The '''Harp''' is a rare item appearing in both ''[[Kid Icarus (game)|Kid Icarus]]'' and ''[[Kid Icarus: Of Myths and Monsters]]'', where the effect is similar between games. Upon collecting the Harp, it turns all on-screen enemies into slow-falling [[Mallet]]s, even affecting those who enter the screen during the short-lived effect. [[Pit]] will only find this outside of [[Fortress]]es. The effects of the Harp only last for a few seconds, but transmuted foes will remain as Mallets even after the Harp stops playing. Transmuted Mallets can still be destroyed for [[Heart]]s as though they were enemies, but this only applies to Mallets created through the Harp. Harps will disable a [[Shemum]]'s Jar from spawning more Shemums until the effect is over.
==Gallery==
<gallery>
HarpPict.png|Artwork of a Harp for ''Kid Icarus''
Harp.gif|A Harp in ''Kid Icarus''
Harp Sprite GB.png|A Harp in ''Kid Icarus: Of Myths and Monsters''
</gallery>
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[[Category:Kid Icarus]]
[[Category:Kid Icarus]]
[[Category:Kid Icarus: Of Myths and Monsters]]
[[Category:Kid Icarus: Of Myths and Monsters]]

Latest revision as of 19:44, 28 February 2018

The Harp is a rare item appearing in both Kid Icarus and Kid Icarus: Of Myths and Monsters, where the effect is similar between games. Upon collecting the Harp, it turns all on-screen enemies into slow-falling Mallets, even affecting those who enter the screen during the short-lived effect. Pit will only find this outside of Fortresses. The effects of the Harp only last for a few seconds, but transmuted foes will remain as Mallets even after the Harp stops playing. Transmuted Mallets can still be destroyed for Hearts as though they were enemies, but this only applies to Mallets created through the Harp. Harps will disable a Shemum's Jar from spawning more Shemums until the effect is over.

Gallery


Kid Icarus series items
Items Angel's FeatherAtlas FootBack ShieldBoom RocketBoom SpearBouncy BombCapture CircleCenturion AssistCheck SheetChomp TrapCredit CardCycloneDaybreakDemon VineDodge TokenDrink of the GodsEggplant BombElemental CardsFoodGiant MakerGilded BombGrenadeHappy TriggerHarpHeartIcy AuraImpact AmplifierJump BombJump MatKeyKiller EyeLightning of JudgmentMedusa HeadMega MarbleMirror ShieldPalutena's KeyPencilPoison CloudPower-Up DropProtective CrystalRecovery OrbRock BombSacred CasketShrinky BeanSmart BombSpeed BootsSpike BallTempura BombTorchTreasure BoxWater BarrelWater of LifeWings of PegasusWrecking BallX Bomb
Weapons ArmArrow of LightArrow of StrengthBladeBowCannonClawsClubFire ArrowGreat Sacred TreasureMalletOrbitarsPalmSacred BowStaffThree Sacred TreasuresZodiac Weapons
Vehicles Aether RingCherubotExo TankLightning Chariot
Relics Mirror of TruthRing of ChaosUnderworld KeyWish Seed