Angel Bow: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Angel Bow | |name = Angel Bow | ||
|image = Bow_angel.png | |image = Bow_angel.png | ||
|type = [[Bow]] | |type = [[Bow]] | ||
|specializesin = | |specializesin = Long-range combat | ||
|strengths = | |strengths = Strong homing ability | ||
|weaknesses = | |weaknesses = Weak melee attacks, slow projectile speed | ||
}} | }} | ||
'' | The '''Angel Bow''', known in Japan as '''Cupid God Bow''', is a [[Bow]] in ''[[Kid Icarus: Uprising]]''. It is a bow said to be similar to the one used by the god of love. Its projectiles have better homing capabilities than most bows, but they travel slowly and inflict little damage. | ||
== Idol description == | == Idol description == | ||
'' | [[File:Angel Bow Icon.png|left]] | ||
''Based on the god of love, the Angel Bow fires shots that relentlessly pursue their targets. However, they travel slowly and are not particularly powerful. Multiplayer opponents can easily dodge its shots when attacked head-on.'' | |||
{{clr|left}} | |||
== Base statistics == | == Base statistics == | ||
[[File:Weapon - Angel Bow 1.png|thumb|200px|Pit using the Angel Bow]] | |||
[[File:Weapon - Angel Bow 2.png|thumb|200px|Pit with the Angel Bow]] | |||
{{Weapon Notice}} | {{Weapon Notice}} | ||
=== Air battles === | === Air battles === | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 89.8m || 19.1 || — | ||
|- | |- | ||
| Charged || | | Charged || 110.0m || 71.7 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 58.8 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 33.6 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 58.8 || — | ||
|- | |- | ||
| Special attack || 140.0m || 11.6 || 10 | | Special attack || 140.0m || 11.6 || 10 | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 40.8m || 4.4 || 5.9 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 39.9m || 8.1 || 10.7 || 3 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 39.9m || 7.0 || 9.3 || 3 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 39.7m || 7.4 || 9.8 || 3 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 50.0m || 17.2 || 22.7 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 55.1m || 35.1 || 46.7 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 53.0m || 28.8 || 38.3 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 55.1m || 37.6 || 49.7 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 10.1 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 5.8 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 10.1 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 4.3 || — || 6 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 7.2 || — || 1 | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exceptions: | ||
: [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]]) | : [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]]) | ||
: [[Angel Bow]] + [[Drill Arm]] = [[Centurion Orbitars]] (rather than [[Gaol Blade]]) | : [[Angel Bow]] + [[Drill Arm]] = [[Centurion Orbitars]] (rather than [[Gaol Blade]]) | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 5.8. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Bows]] | [[Category:Bows]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:41, 12 February 2019
Angel Bow | ||||||||||||
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The Angel Bow, known in Japan as Cupid God Bow, is a Bow in Kid Icarus: Uprising. It is a bow said to be similar to the one used by the god of love. Its projectiles have better homing capabilities than most bows, but they travel slowly and inflict little damage.
Idol description
Based on the god of love, the Angel Bow fires shots that relentlessly pursue their targets. However, they travel slowly and are not particularly powerful. Multiplayer opponents can easily dodge its shots when attacked head-on.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 89.8m | 19.1 | — |
Charged | 110.0m | 71.7 | 1 |
Melee hit 1 | — | 58.8 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 58.8 | — |
Special attack | 140.0m | 11.6 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 40.8m | 4.4 | 5.9 | — |
Forward-dash continuous | 39.9m | 8.1 | 10.7 | 3 |
Side-dash continuous | 39.9m | 7.0 | 9.3 | 3 |
Backward-dash continuous | 39.7m | 7.4 | 9.8 | 3 |
Standing charged | 50.0m | 17.2 | 22.7 | 1 |
Forward-dash charged | 55.1m | 35.1 | 46.7 | 1 |
Side-dash charged | 53.0m | 28.8 | 38.3 | 1 |
Backward-dash charged | 55.1m | 37.6 | 49.7 | 1 |
Melee hit 1 | — | 10.1 | — | — |
Melee hit 2 | — | 5.8 | — | — |
Melee hit 3 | — | 10.1 | — | — |
Melee dash | — | 4.3 | — | 6 |
Melee dash finisher | — | 7.2 | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exceptions:
- Angel Bow + Phosphora Bow = Viridi Palm (rather than Dynamo Cannon)
- Angel Bow + Drill Arm = Centurion Orbitars (rather than Gaol Blade)
Notes
- This weapon has an air to land melee damage ratio of 5.8.