Aquarius Blade: Difference between revisions
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{{Incomplete|Needs | {{Incomplete|Needs base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Aquarius Blade | |name = Aquarius Blade | ||
|image = Aquarius_Blade.png | |image = Aquarius_Blade.png | ||
|type = [[Blade]] | |type = [[Blade]] | ||
|specializesin = | |specializesin = Effect | ||
|strengths = | |strengths = Melee attacks cause freezing, charged shots pushes enemies, shots bounce off the ground | ||
|weaknesses = | |weaknesses = Slow charge time | ||
}} | }} | ||
'' | '''The Aquarius Blade''' is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It must be unlocked by finding the [[Zodiac Chamber]] in [[Lord of the Underworld|Chapter 23]]. | ||
== Idol description == | == Idol description == | ||
'' | ''The Zodiac weapon bearing the sign of Aquarius. It uses extreme pressure to change water into an impossibly sharp edge. Its charged shot pushes enemies back as it damages them, and its melee attack can freeze foes.'' | ||
== Base statistics == | == Base statistics == | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 75.6m || ? || — | ||
|- | |- | ||
| Charged || | | Charged || 96.3m || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 67.2 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 37.8 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 79.8 || — | ||
|- | |- | ||
| Special attack || | | Special attack || 100.0m || 134.0 || 1 | ||
|} | |} | ||
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{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance* !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 27.0m || ? || ? || — | ||
|- | |- | ||
| | | Forward-dash continuous || 38.0m || ? || ? || 2 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 32.0m || ? || ? || 2 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 32.3m || ? || ? || 2 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 40.2m || ? || ? || 1 | ||
|- | |- | ||
| | | Forward-dash charged || 53.0m || ? || ? || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 46.3m || ? || ? || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 4.3m || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 10.9 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 6.1 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 12.9 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 31.3 || 22.8 || — | ||
|} | |} | ||
<nowiki>*</nowiki> Shot ranges vary due to their tendency to fall and bounce | |||
== Weapon fusion == | == Weapon fusion == | ||
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* This weapon has an air to land melee damage ratio of ?.--> | * This weapon has an air to land melee damage ratio of ?.--> | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Blades]] | [[Category:Blades]] | ||
[[Category: Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 11:50, 16 February 2024
This article is incomplete and is in need of attention. Reason: Needs base statistics |
Aquarius Blade | ||||||||||||
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The Aquarius Blade is a Blade in Kid Icarus: Uprising. It must be unlocked by finding the Zodiac Chamber in Chapter 23.
Idol description
The Zodiac weapon bearing the sign of Aquarius. It uses extreme pressure to change water into an impossibly sharp edge. Its charged shot pushes enemies back as it damages them, and its melee attack can freeze foes.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 75.6m | ? | — |
Charged | 96.3m | ? | 1 |
Melee hit 1 | — | 67.2 | — |
Melee hit 2 | — | 37.8 | — |
Melee hit 3 | — | 79.8 | — |
Special attack | 100.0m | 134.0 | 1 |
Land battles
Attack | Distance* | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 27.0m | ? | ? | — |
Forward-dash continuous | 38.0m | ? | ? | 2 |
Side-dash continuous | 32.0m | ? | ? | 2 |
Backward-dash continuous | 32.3m | ? | ? | 2 |
Standing charged | 40.2m | ? | ? | 1 |
Forward-dash charged | 53.0m | ? | ? | 1 |
Side-dash charged | 46.3m | ? | ? | 1 |
Backward-dash charged | 4.3m | ? | ? | 1 |
Melee hit 1 | — | 10.9 | — | — |
Melee hit 2 | — | 6.1 | — | — |
Melee hit 3 | — | 12.9 | — | — |
Melee dash | — | 31.3 | 22.8 | — |
* Shot ranges vary due to their tendency to fall and bounce
Weapon fusion
This weapon follows standard weapon fusion rules.