Atlas Club: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Atlas Club | |name = Atlas Club | ||
|image = Atlas_club.png | |image = Atlas_club.png | ||
|type = [[Club]] | |type = [[Club]] | ||
|specializesin = | |specializesin = Long range combat | ||
|strengths = | |strengths = Good homing, fast moving dash charged shots, no speed reduction | ||
|weaknesses = | |weaknesses = Shots don't pass though obstacles | ||
}} | }} | ||
'' | |||
The '''Atlas Club''' is a large club that appears in ''[[Kid Icarus: Uprising]]''. It resembles the fist of the great titan, Atlas. Its shots cannot pass through walls but have better homing capabilities than most other clubs. Also, this club does not slow its wielder down. | |||
== Idol description == | == Idol description == | ||
[[File:Atlas Club Icon.png|left]] | |||
''Unlike most clubs, the Atlas Club allows users to run quickly while using it. Its shots don't pass through obstacles, but its dash attacks travel fast with a high homing ability. A club that handles more like other weapon types.'' | ''Unlike most clubs, the Atlas Club allows users to run quickly while using it. Its shots don't pass through obstacles, but its dash attacks travel fast with a high homing ability. A club that handles more like other weapon types.'' | ||
{{clr|left}} | |||
== Base statistics == | == Base statistics == | ||
[[File:Weapon - Atlas Club 1.png|thumb|200px|Pit with the Atlas Club]] | |||
[[File:Weapon - Atlas Club 2.png|thumb|200px|Pit using the Atlas Club]] | |||
{{Weapon Notice}} | {{Weapon Notice}} | ||
=== Air battles === | === Air battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
Line 20: | Line 24: | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || — || | | Continuous (shot)* || — || 40.0 - 50.0 || — | ||
|- | |- | ||
| | | Continuous (melee)* || — || 40.0 - 70.0 || — | ||
|- | |- | ||
| Melee hit || — || | | Charged || 155.4m || 148.6 || 1 | ||
|- | |||
| Melee hit* || — || 60.0-80.0 || — | |||
|- | |- | ||
| Special attack || 110.0m || 178.0 || 1 | | Special attack || 110.0m || 178.0 || 1 | ||
|} | |} | ||
<nowiki>*</nowiki> Damage dealt corresponds to accuracy. | |||
=== Land battles === | === Land battles === | ||
Line 34: | Line 41: | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || — || | | Standing continuous || — || 22.5 || 32.5 || — | ||
|- | |- | ||
| Forward-dash continuous || — || | | Forward-dash continuous || — || 23.8 || 11.3 || — | ||
|- | |- | ||
| Side-dash continuous || — || | | Side-dash continuous || — || 16.3 || 16.3 || — | ||
|- | |- | ||
| Backward-dash continuous || — || | | Backward-dash continuous || — || 22.5 || 10.5 || — | ||
|- | |- | ||
| Standing charged || | | Standing charged || 37.0m || 42.2 || 52.5 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 66.4m || 59.5 || 74.0 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 50.4m || 54.7 || 68.3 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 53.8m || 38.8 || 47.7 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 42.5 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 47.5 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 75.0 || — || — | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
{{KIUWeapons}} | |||
[[Category:Clubs]] | [[Category:Clubs]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:55, 12 February 2019
Atlas Club | ||||||||||||
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The Atlas Club is a large club that appears in Kid Icarus: Uprising. It resembles the fist of the great titan, Atlas. Its shots cannot pass through walls but have better homing capabilities than most other clubs. Also, this club does not slow its wielder down.
Idol description
Unlike most clubs, the Atlas Club allows users to run quickly while using it. Its shots don't pass through obstacles, but its dash attacks travel fast with a high homing ability. A club that handles more like other weapon types.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous (shot)* | — | 40.0 - 50.0 | — |
Continuous (melee)* | — | 40.0 - 70.0 | — |
Charged | 155.4m | 148.6 | 1 |
Melee hit* | — | 60.0-80.0 | — |
Special attack | 110.0m | 178.0 | 1 |
* Damage dealt corresponds to accuracy.
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | — | 22.5 | 32.5 | — |
Forward-dash continuous | — | 23.8 | 11.3 | — |
Side-dash continuous | — | 16.3 | 16.3 | — |
Backward-dash continuous | — | 22.5 | 10.5 | — |
Standing charged | 37.0m | 42.2 | 52.5 | 1 |
Forward-dash charged | 66.4m | 59.5 | 74.0 | 1 |
Side-dash charged | 50.4m | 54.7 | 68.3 | 1 |
Backward-dash charged | 53.8m | 38.8 | 47.7 | 1 |
Melee hit 1 | — | 42.5 | — | — |
Melee hit 2 | — | 47.5 | — | — |
Melee dash | — | 75.0 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.