Aurum Club: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Aurum Club | |name = Aurum Club | ||
|image = Aurum_Club.png | |image = Aurum_Club.png | ||
|type = [[Club]] | |type = [[Club]] | ||
|specializesin = | |specializesin = Long range combat | ||
|strengths = | |strengths = Large projectiles, high nullification value | ||
|weaknesses = | |weaknesses = Weak short range and melee damage, long recharge time, poor homing ability | ||
}} | }} | ||
'' | |||
The '''Aurum Club''' is a club weapon that appears in ''[[Kid Icarus: Uprising]]''. This club has charged shots that take 3.5 seconds to charge and is most effective over long distances. | |||
== Idol description == | == Idol description == | ||
Line 37: | Line 37: | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || — || | | Standing continuous || — || 13.7 || 19.8 || — | ||
|- | |- | ||
| Forward-dash continuous || — || | | Forward-dash continuous || — || 14.4 || 6.8 || — | ||
|- | |- | ||
| Side-dash continuous || — || | | Side-dash continuous || — || 9.9 || 9.9 || — | ||
|- | |- | ||
| Backward-dash continuous || — || | | Backward-dash continuous || — || 13.7 || 6.4 || — | ||
|- | |- | ||
| Standing charged || | | Standing charged || 64.8m || 26.9 || 40.3 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 57.6m || 37.9 || 56.8 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 40.3m || 34.8 || 52.2 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 2.2m || 24.4 || 35.1 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 25.8 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 28.9 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 45.6 || — || — | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
{{KIUWeapons}} | |||
[[Category:Clubs]] | [[Category:Clubs]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:34, 4 January 2018
Aurum Club | ||||||||||||
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The Aurum Club is a club weapon that appears in Kid Icarus: Uprising. This club has charged shots that take 3.5 seconds to charge and is most effective over long distances.
Idol description
This club has charged shots that have limited range and lack homing but are large, making it harder for targets to avoid them. It can also shoot through obstacles, and its shots have a strong potential for nullifying incoming fire.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous (shot)* | — | 40.0 - 50.0 | — |
Continuous (melee)* | — | 40.0 - 70.0 | — |
Charged | 90.7m | 91.2 | 1 |
Melee hit* | — | 60.0 - 80.0 | — |
Special attack | 110.0m | 178.0 | 1 |
* Damage dealt corresponds to accuracy.
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | — | 13.7 | 19.8 | — |
Forward-dash continuous | — | 14.4 | 6.8 | — |
Side-dash continuous | — | 9.9 | 9.9 | — |
Backward-dash continuous | — | 13.7 | 6.4 | — |
Standing charged | 64.8m | 26.9 | 40.3 | 1 |
Forward-dash charged | 57.6m | 37.9 | 56.8 | 1 |
Side-dash charged | 40.3m | 34.8 | 52.2 | 1 |
Backward-dash charged | 2.2m | 24.4 | 35.1 | 1 |
Melee hit 1 | — | 25.8 | — | — |
Melee hit 2 | — | 28.9 | — | — |
Melee dash | — | 45.6 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.