Ball Cannon: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Ball Cannon | |name = Ball Cannon | ||
|image = Ball_Cannon.png | |image = Ball_Cannon.png | ||
|type = [[Cannon]] | |type = [[Cannon]] | ||
|specializesin = | |specializesin = Ranged Combat | ||
|strengths = | |strengths = High power, long range | ||
|weaknesses = | |weaknesses = Charged shots do not explode | ||
}} | }} | ||
'' | The '''Ball Cannon''' is one of the twelve [[Cannon]]s in ''[[Kid Icarus: Uprising]]''. | ||
== Idol description == | == Idol description == | ||
Line 72: | Line 71: | ||
* This is the only cannon that does not have exploding charged shots. | * This is the only cannon that does not have exploding charged shots. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Cannons]] | [[Category:Cannons]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 02:03, 28 April 2017
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The Ball Cannon is one of the twelve Cannons in Kid Icarus: Uprising.
Idol description
Inspired by the weapons seen on pirate ships, the Ball Cannon shoots iron balls with devastating power. Its continuous fire creates a hail of smaller spheres sure to turn any scurvy dog into swiss cheese.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 75.0m | 14.1 | — |
Charged | 125.5m | 83.1 | 1 |
Melee hit 1 | — | 58.8 | — |
Melee hit 2 | — | 29.4 | — |
Melee hit 3 | — | 84.0 | — |
Special attack | 90.0m | 168.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 30.0m | 3.8 | 4.6 | — |
Forward-dash continuous | 35.0m | 8.0 | 9.6 | 5 |
Side-dash continuous | 35.0m | 6.0 | 7.2 | 5 |
Backward-dash continuous | 35.0m | 7.0 | 8.4 | 5 |
Standing charged | 47.5m | 39.0 | 46.8 | 1 |
Forward-dash charged | 54.8m | 48.0 | 57.6 | 1 |
Side-dash charged | 51.4m | 44.0 | 52.6 | 1 |
Backward-dash charged | 18.4m | 60.0 | 68.5 | 1 |
Melee hit 1 | — | 17.9 | — | — |
Melee hit 2 | — | 9.0 | — | — |
Melee hit 3 | — | 28.2 | — | — |
Melee dash | — | 9.0 | — | 3 |
Melee dash finisher | — | 35.8 | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Cursed Palm + Ball Cannon = Black Club (rather than Samurai Blade)
Notes
- This is the only cannon that does not have exploding charged shots.