Bomber Arm: Difference between revisions
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{{Incomplete|Needs description | {{Incomplete|Needs description and base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Bomber Arm | |name = Bomber Arm | ||
|image = Bomber_Arm.jpg | |image = Bomber_Arm.jpg | ||
|type = [[Arm]] | |type = [[Arm]] | ||
|specializesin = | |specializesin = Close combat | ||
|strengths = | |strengths = Fast charge time | ||
|weaknesses = | |weaknesses = Short Range, weak uncharged shots | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' | ||
== Idol Description == | == Idol Description == | ||
'' | ''The rapid burning fists this weapon fires swerve sharply toward the foe. Though its continuous fire is weak, its charged shots are not, and it charges more quickly than any other arm. However, its range is among the shortest of any weapon.'' | ||
== Base | == Base Statistics == | ||
{{Weapon Notice}} | {{Weapon Notice}} | ||
=== Air | === Air Battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 58.8m || 15.2 || — | ||
|- | |- | ||
| Charged || | | Charged || 70.0m || 55.7 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 113.4 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 54.6 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 92.4 || — | ||
|- | |- | ||
| Special attack || 50.0m || 26.0 || 10 | | Special attack || 50.0m || 26.0 || 10 | ||
|} | |} | ||
=== Land | === Land Battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
Line 63: | Line 63: | ||
|} | |} | ||
== Weapon | == Weapon Fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | ||
: [[Stealth Claws]] + [[Violet Palm]] = [[Rail Cannon]] (rather than [[Bomber Arm]]) | : [[Stealth Claws]] + [[Violet Palm]] = [[Rail Cannon]] (rather than [[Bomber Arm]]) | ||
Line 70: | Line 70: | ||
* This weapon has an air to land melee damage ratio of ?.--> | * This weapon has an air to land melee damage ratio of ?.--> | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Arms]] | [[Category:Arms]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:36, 4 January 2018
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
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(description needed)
Idol Description
The rapid burning fists this weapon fires swerve sharply toward the foe. Though its continuous fire is weak, its charged shots are not, and it charges more quickly than any other arm. However, its range is among the shortest of any weapon.
Base Statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air Battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 58.8m | 15.2 | — |
Charged | 70.0m | 55.7 | 1 |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | 50.0m | 26.0 | 10 |
Land Battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | ? | ? | ? | — |
Forward-dash continuous | ? | ? | ? | ? |
Side-dash continuous | ? | ? | ? | ? |
Backward-dash continuous | ? | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Forward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon Fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Stealth Claws + Violet Palm = Rail Cannon (rather than Bomber Arm)