Compact Arm: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Compact Arm | |name = Compact Arm | ||
|image = Compact_Arm.png | |image = Compact_Arm.png | ||
|type = [[Arm]] | |type = [[Arm]] | ||
|specializesin = | |specializesin = Close-ranged combat | ||
|strengths = | |strengths = Long range, rapid fire, fast recharge | ||
|weaknesses = | |weaknesses = Weak melee and ranged attacks | ||
}} | }} | ||
'' | The '''Compact Arm''' is one of the dozen [[Arm]]s in ''[[Kid Icarus: Uprising]]''. It is the lightest of any weapon in its class, allowing the greatest speed. However, this also makes it relatively weak in terms of melee power. | ||
== Idol | == Idol description == | ||
''An arm designed to be both small and light, it gives the highest movement speed of any arm, though this comes at the cost of lower melee power. Handling more like other weapons, the Compact Arm is great at midrange.'' | ''An arm designed to be both small and light, it gives the highest movement speed of any arm, though this comes at the cost of lower melee power. Handling more like other weapons, the Compact Arm is great at midrange.'' | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 126.0m || 14.7 || — | ||
|- | |- | ||
| Charged || | | Charged || 97.3m || 76.2 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 113.4 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 54.6 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 92.4 || — | ||
|- | |- | ||
| Special attack || 50.0m || 26.0 || 10 | | Special attack || 50.0m || 26.0 || 10 | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 31.5m || 3.0 || 2.4 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 38.5m || 8.1 || 6.5 || 3 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 35.0m || 8.1 || 6.5 || 3 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 38.5m || 6.9 || 5.5 || 3 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 28.4m || 18.2 || 14.7 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 39.7m || 27.2 || 25.1 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 33.8m || 27.2 || 21.8 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 28.4m || 28.6 || 22.9 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 20.3 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 9.8 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 16.5 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 48.0 || 20.9 || —<!-- 33.6 mid --> | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 5.6. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Arms]] | [[Category:Arms]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:39, 4 January 2018
Compact Arm | ||||||||||||
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The Compact Arm is one of the dozen Arms in Kid Icarus: Uprising. It is the lightest of any weapon in its class, allowing the greatest speed. However, this also makes it relatively weak in terms of melee power.
Idol description
An arm designed to be both small and light, it gives the highest movement speed of any arm, though this comes at the cost of lower melee power. Handling more like other weapons, the Compact Arm is great at midrange.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 126.0m | 14.7 | — |
Charged | 97.3m | 76.2 | 1 |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | 50.0m | 26.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 31.5m | 3.0 | 2.4 | — |
Forward-dash continuous | 38.5m | 8.1 | 6.5 | 3 |
Side-dash continuous | 35.0m | 8.1 | 6.5 | 3 |
Backward-dash continuous | 38.5m | 6.9 | 5.5 | 3 |
Standing charged | 28.4m | 18.2 | 14.7 | 1 |
Forward-dash charged | 39.7m | 27.2 | 25.1 | 1 |
Side-dash charged | 33.8m | 27.2 | 21.8 | 1 |
Backward-dash charged | 28.4m | 28.6 | 22.9 | 1 |
Melee hit 1 | — | 20.3 | — | — |
Melee hit 2 | — | 9.8 | — | — |
Melee hit 3 | — | 16.5 | — | — |
Melee dash | — | 48.0 | 20.9 | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 5.6.