Crusader Blade: Difference between revisions
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|specializesin = Melee/Ranged Combat | |specializesin = Melee/Ranged Combat | ||
|strengths = Superb melee; high nullification | |strengths = Superb melee; high nullification | ||
|weaknesses = Slow shots; poor homing ability | |weaknesses = Slow shots; poor homing ability, reduced speed | ||
}} | }} | ||
The '''Crusader Blade''' is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It is a blue and black cross-shaped blade that extends a blue cross during melee attacks and fires large, star-shaped projectiles. It is an all-around powerful blade, boasting not only superb melee damage, but strong ranged shots with high nullification value as well. This blade's main disadvantage is that its shots travel slowly and have very limited homing ability. Its range is slightly below average, as are its dash continuous fire's homing ability and charge time. | The '''Crusader Blade''' is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It is a blue and black cross-shaped blade that extends a blue cross during melee attacks and fires large, star-shaped projectiles. It is an all-around powerful blade, boasting not only superb melee damage, but strong ranged shots with high nullification value as well. This blade's main disadvantage is that its shots travel slowly and have very limited homing ability. Its range is slightly below average, as are its dash continuous fire's homing ability and charge time. | ||
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* This weapon has an air to land melee damage ratio of 3.36. | * This weapon has an air to land melee damage ratio of 3.36. | ||
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{{KIUWeapons}} | |||
[[Category:Blades]] | [[Category:Blades]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 23:58, 15 October 2015
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The Crusader Blade is a Blade in Kid Icarus: Uprising. It is a blue and black cross-shaped blade that extends a blue cross during melee attacks and fires large, star-shaped projectiles. It is an all-around powerful blade, boasting not only superb melee damage, but strong ranged shots with high nullification value as well. This blade's main disadvantage is that its shots travel slowly and have very limited homing ability. Its range is slightly below average, as are its dash continuous fire's homing ability and charge time.
Idol description
The horizontal stock crossing the barrel is packed with a substance that generates this weapon's wide-ranged shots. These shots have the strong potential for nullifying enemy fire, and the weapon's weight makes its melee attacks powerful.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 62.7m | 12.0 | — |
Charged | 80.0m | 52.6 | 1 |
Melee hit 1 | — | 67.2 | — |
Melee hit 2 | — | 37.8 | — |
Melee hit 3 | — | 79.8 | — |
Special attack | 100.0m | 134.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 22.4m | 2.5 | 2.5 | — |
Forward-dash continuous | 31.5m | 17.9 | 14.6 | 2 |
Side-dash continuous | 28.2m | 14.4 | 11.9 | 2 |
Backward-dash continuous | 29.9m | 14.9 | 12.5 | 2 |
Standing charged | 34.0m | 25.0 | 20.3 | 1 |
Forward-dash charged | 44.0m | 36.8 | 30.1 | 1 |
Side-dash charged | 39.5m | 31.9 | 26.0 | 1 |
Backward-dash charged | 18.0m | 34.3 | 28.4 | 1 |
Melee hit 1 | — | 20.0 | — | — |
Melee hit 2 | — | 11.3 | — | — |
Melee hit 3 | — | 23.8 | — | — |
Melee dash | — | 57.5 | 38.0 | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 3.36.