Crusher Arm: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Crusher Arm | |name = Crusher Arm | ||
|image = Arm_crusher.png | |image = Arm_crusher.png | ||
|type = [[Arm]] | |type = [[Arm]] | ||
|specializesin = | |specializesin = Close range combat | ||
|strengths = | |strengths = Strong short-range shots | ||
|weaknesses = | |weaknesses = Weak long-range shots | ||
}} | }} | ||
'' | The Crusher Arm is one of the twelve [[Arm]]s in ''[[Kid Icarus: Uprising]]'' and is the most basic type of its class. | ||
== Idol | == Idol description == | ||
'' | ''Arms have the smallest reach of any weapon type, putting wielders at a disadvantage in long-range combat. Yet they also have incredible dash and melee attacks. The Crusher Arm is the standard model of this type of weapon.'' | ||
== Base statistics == | == Base statistics == | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
|Continuous || | | Continuous || 72.0m || 21.4 || — | ||
|- | |- | ||
|Charged || | | Charged || 77.0m || 79.2 || 1 | ||
|- | |- | ||
|Melee hit 1 || — || | | Melee hit 1 || — || 113.4 || — | ||
|- | |- | ||
|Melee hit 2 || — || | | Melee hit 2 || — || 54.6 || — | ||
|- | |- | ||
|Melee hit 3 || — || | | Melee hit 3 || — || 92.4 || — | ||
|- | |- | ||
|Special attack || 50.0m || 26.0 || 10 | | Special attack || 50.0m || 26.0 || 10 | ||
|} | |} | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
|Standing continuous || | | Standing continuous || 18.0m || 7.5 || 4.5 || — | ||
|- | |- | ||
| | | Forward-dash continuous || 22.0m || 10.0 || 6.0 || 3 | ||
|- | |- | ||
|Side-dash continuous || | | Side-dash continuous || 20.0m || 10.0 || 6.0 || 3 | ||
|- | |- | ||
|Backward-dash continuous || | | Backward-dash continuous || 21.8m || 8.5 || 5.1 || 3 | ||
|- | |- | ||
|Standing charged || | | Standing charged || 22.0m || 22.5 || 13.7 || 1 | ||
|- | |- | ||
| | | Forward-dash charged || 26.0m || 38.7 || 23.2 || 1 | ||
|- | |- | ||
|Side-dash charged || | | Side-dash charged || 24.0m || 33.5 || 20.2 || 1 | ||
|- | |- | ||
|Backward-dash charged || | | Backward-dash charged || 26.0m || 35.3 || 21.2 || 1 | ||
|- | |- | ||
|Melee hit 1 || — || | | Melee hit 1 || — || 27.0 || — || — | ||
|- | |- | ||
|Melee hit 2 || — || | | Melee hit 2 || — || 13.0 || — || — | ||
|- | |- | ||
|Melee hit 3 || — || | | Melee hit 3 || — || 22.0 || — || — | ||
|- | |- | ||
|Melee dash || — || | | Melee dash || — || 64.0 || 27.9 || —<!-- 44.8 mid --> | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 4.2. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Arms]] | [[Category:Arms]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:39, 4 January 2018
Crusher Arm | ||||||||||||
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The Crusher Arm is one of the twelve Arms in Kid Icarus: Uprising and is the most basic type of its class.
Idol description
Arms have the smallest reach of any weapon type, putting wielders at a disadvantage in long-range combat. Yet they also have incredible dash and melee attacks. The Crusher Arm is the standard model of this type of weapon.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 72.0m | 21.4 | — |
Charged | 77.0m | 79.2 | 1 |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | 50.0m | 26.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 18.0m | 7.5 | 4.5 | — |
Forward-dash continuous | 22.0m | 10.0 | 6.0 | 3 |
Side-dash continuous | 20.0m | 10.0 | 6.0 | 3 |
Backward-dash continuous | 21.8m | 8.5 | 5.1 | 3 |
Standing charged | 22.0m | 22.5 | 13.7 | 1 |
Forward-dash charged | 26.0m | 38.7 | 23.2 | 1 |
Side-dash charged | 24.0m | 33.5 | 20.2 | 1 |
Backward-dash charged | 26.0m | 35.3 | 21.2 | 1 |
Melee hit 1 | — | 27.0 | — | — |
Melee hit 2 | — | 13.0 | — | — |
Melee hit 3 | — | 22.0 | — | — |
Melee dash | — | 64.0 | 27.9 | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 4.2.