Divine Bow: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Divine Bow | |name = Divine Bow | ||
|image = Divine_bow.png | |image = Divine_bow.png | ||
|type = [[Bow]] | |type = [[Bow]] | ||
|specializesin = | |specializesin = Ranged combat | ||
|strengths = | |strengths = High shot cancellation for charged shots, strong homing ability, quick charge time | ||
|weaknesses = | |weaknesses = Weak melee attacks, slow rate of fire | ||
}} | }} | ||
'' | The '''Divine Bow''' is one of the twelve [[Bow]]s in ''[[Kid Icarus: Uprising]]''. | ||
== Idol description == | == Idol description == | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 85.4m || 19.1 || — | ||
|- | |- | ||
| Charged || | | Charged || 103.6m || 63.7 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 58.8 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 33.6 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 58.8 || — | ||
|- | |- | ||
| Special attack || 140.0m || 11.6 || 10 | | Special attack || 140.0m || 11.6 || 10 | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 38.8m || 3.6 || 4.8 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 36.9m || 8.1 || 10.8 || 2 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 36.9m || 7.0 || 9.3 || 2 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 36.9m || 7.4 || 9.8 || 2 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 47.5m || 14.1 || 18.7 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 52.4m || 28.9 || 38.4 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 50.4m || 23.7 || 31.5 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 52.4m || 24.3 || 33.5 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 10.5 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 6.0 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 10.5 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 4.5 || — || 6 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 7.5 || — || 1 | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 5.6. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Bows]] | [[Category:Bows]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 23:59, 31 January 2024
Divine Bow | ||||||||||||
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The Divine Bow is one of the twelve Bows in Kid Icarus: Uprising.
Idol description
A bow made from the wood of a sacred tree. Its fearsome energy is kept in check by the bow's many seals. Its charged shots have a strong potential of nullifying enemy fire. It also charges quickly and has a high homing ability.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 85.4m | 19.1 | — |
Charged | 103.6m | 63.7 | 1 |
Melee hit 1 | — | 58.8 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 58.8 | — |
Special attack | 140.0m | 11.6 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 38.8m | 3.6 | 4.8 | — |
Forward-dash continuous | 36.9m | 8.1 | 10.8 | 2 |
Side-dash continuous | 36.9m | 7.0 | 9.3 | 2 |
Backward-dash continuous | 36.9m | 7.4 | 9.8 | 2 |
Standing charged | 47.5m | 14.1 | 18.7 | 1 |
Forward-dash charged | 52.4m | 28.9 | 38.4 | 1 |
Side-dash charged | 50.4m | 23.7 | 31.5 | 1 |
Backward-dash charged | 52.4m | 24.3 | 33.5 | 1 |
Melee hit 1 | — | 10.5 | — | — |
Melee hit 2 | — | 6.0 | — | — |
Melee hit 3 | — | 10.5 | — | — |
Melee dash | — | 4.5 | — | 6 |
Melee dash finisher | — | 7.5 | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 5.6.