Predator Cannon: Difference between revisions
(overhaul) |
VittorioFGC (talk | contribs) No edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
|type = [[Cannon]] | |type = [[Cannon]] | ||
|specializesin = Melee/Ranged Combat | |specializesin = Melee/Ranged Combat | ||
|strengths = | |strengths = High overall attack power, raises movement speed | ||
|weaknesses = Reduced ranged shots | |weaknesses = Reduced ranged shots | ||
}} | }} | ||
The '''Predator Cannon''' is a [[Cannon]] in [[Kid Icarus:Uprising]]. It has the highest melee attack of its weapon class. While its melee damage is high, its projectiles are | The '''Predator Cannon''' is a [[Cannon]] in ''[[Kid Icarus:Uprising]]''. It has the highest melee attack of its weapon class. While its melee damage is high, its projectiles are powerful as well. | ||
== Idol description == | == Idol description == | ||
Line 18: | Line 18: | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Explosion !! Shots | ||
|- | |- | ||
| Continuous || ? || | | Continuous || 79.2m || ? || — || — | ||
|- | |- | ||
| Charged || ? || ? || | | Charged || 96.1m || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 58.8 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 29.4 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 84.0 || — || — | ||
|- | |- | ||
| Special attack || 90.0m || 168.0 || 1 | | Special attack || 90.0m || 168.0 || — || 1 | ||
|} | |} | ||
Line 36: | Line 36: | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots | ||
|- | |- | ||
| Standing continuous || ? || ? || | | Standing continuous || 31.7m || ? || ? || — || — | ||
|- | |- | ||
| Forward-dash continuous || ? || ? || | | Forward-dash continuous || 33.4m || ? || ? || — || 2 | ||
|- | |- | ||
| Side-dash continuous || ? || ? || | | Side-dash continuous || 33.4m || ? || ? || — || 2 | ||
|- | |- | ||
| Backward-dash continuous || ? || ? || | | Backward-dash continuous || 33.4m || ? || ? || — || 1 | ||
|- | |- | ||
| Standing charged || ? || ? || ? || | | Standing charged || 37.0m || ? || ? || ? || 1 | ||
|- | |- | ||
| Forward-dash charged || ? || ? || ? || | | Forward-dash charged || 43.1m || ? || ? || ? || 1 | ||
|- | |- | ||
| Side-dash charged || ? || ? || ? || | | Side-dash charged || 40.5m || ? || ? || ? || 1 | ||
|- | |- | ||
| Backward-dash charged || ? || ? || ? || | | Backward-dash charged || 9.8m || ? || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 21.0 || — || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 10.5 || — || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 33.0 || — || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 10.5 || — || — || 3 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 42.0 || — || — || 1 | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Cannons]] | [[Category:Cannons]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 01:23, 25 January 2024
This article is incomplete and is in need of attention. Reason: Needs base statistics |
Predator Cannon | ||||||||||||
| ||||||||||||
| ||||||||||||
The Predator Cannon is a Cannon in Kid Icarus:Uprising. It has the highest melee attack of its weapon class. While its melee damage is high, its projectiles are powerful as well.
Idol description
This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arching shell that descends on the foe.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Explosion | Shots |
---|---|---|---|---|
Continuous | 79.2m | ? | — | — |
Charged | 96.1m | ? | ? | 1 |
Melee hit 1 | — | 58.8 | — | — |
Melee hit 2 | — | 29.4 | — | — |
Melee hit 3 | — | 84.0 | — | — |
Special attack | 90.0m | 168.0 | — | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Explosion | Shots |
---|---|---|---|---|---|
Standing continuous | 31.7m | ? | ? | — | — |
Forward-dash continuous | 33.4m | ? | ? | — | 2 |
Side-dash continuous | 33.4m | ? | ? | — | 2 |
Backward-dash continuous | 33.4m | ? | ? | — | 1 |
Standing charged | 37.0m | ? | ? | ? | 1 |
Forward-dash charged | 43.1m | ? | ? | ? | 1 |
Side-dash charged | 40.5m | ? | ? | ? | 1 |
Backward-dash charged | 9.8m | ? | ? | ? | 1 |
Melee hit 1 | — | 21.0 | — | — | — |
Melee hit 2 | — | 10.5 | — | — | — |
Melee hit 3 | — | 33.0 | — | — | — |
Melee dash | — | 10.5 | — | — | 3 |
Melee dash finisher | — | 42.0 | — | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules.