Rail Cannon: Difference between revisions

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{{Incomplete|Needs description and base statistics}}
{{WeaponBox
{{WeaponBox
|name = Rail Cannon
|name = Rail Cannon
|image = Rail_cannon.png
|image = Rail_cannon.png
|type = [[Cannon]]
|type = [[Cannon]]
|specializesin = ?
|specializesin = Ranged Combat
|strengths = ?
|strengths = Longest range in its class, fast-traveling shots
|weaknesses = ?
|weaknesses = Barely any homing, slow movement
}}
}}
''(description needed)''
[[File:Cannon10.jpg|thumb|A '''Rail Cannon''' in ''[[Kid Icarus: Uprising]]'']]
The '''Rail Cannon''' is a [[Cannon]] in ''[[Kid Icarus: Uprising]]''. It has the longest range of any other weapon in its class and the shots it fires move quickly. However, it has little homing abilities and its heavy weight can slow the wielder down.


== Idol description ==
== Idol description ==
Line 18: Line 18:
{|class="wikitable" style="background: lightgrey"
{|class="wikitable" style="background: lightgrey"
|-
|-
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Explosion !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 108.0m || 23.4 || — || —
|-
|-
| Charged || ? || ? || ?
| Charged (hit) || 163.8m || 21.4 || 95.4* || 1
|-
|-
| Melee hit 1 || — || 58.8 || —
| Melee hit 1 || — || 58.8 || — || —
|-
|-
| Melee hit 2 || — || 29.4 || —
| Melee hit 2 || — || 29.4 || — || —
|-
|-
| Melee hit 3 || — || 84.0 || —
| Melee hit 3 || — || 84.0 || — || —
|-
|-
| Special attack || 90.0m || 168.0 || 1
| Special attack || 90.0m || 168.0 || — || 1
|}
|}
<nowiki>*</nowiki> Explosions deal less damage farther from the center.


=== Land battles ===
=== Land battles ===
{|class="wikitable" style="background: lightgrey"
{|class="wikitable" style="background: lightgrey"
|-
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots
|-
|-
| Standing continuous || ? || ? || ? || &mdash;
| Standing continuous || 43.2m || 4.3 || 4.3 || &mdash; || &mdash;
|-
|-
| Forward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 45.6m || 9.0 || 9.0 || &mdash; || 4
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 45.6m || 6.0 || 6.0 || &mdash; || 4
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 45.6m || 9.0 || 9.0 || &mdash; || 4
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 63.0m || 8.0 || 8.0 || 28.1 || 1
|-
|-
| Forward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 73.5m || 9.0 || 9.0 || 40.7 || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 69.0m || 9.0 || 9.0 || 34.7 || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 52.5m || 9.0 || 9.0 || <abbr title="9.4 + 9.4" style="color: #000000;">18.8</abbr> || 1
|-
|-
| Melee hit 1 || &mdash; || 14.4 || &mdash; || &mdash;
| Melee hit 1 || &mdash; || 14.4 || &mdash; || &mdash; || &mdash;
|-
|-
| Melee hit 2 || &mdash; || 7.2 || &mdash; || &mdash;
| Melee hit 2 || &mdash; || 7.2 || &mdash; || &mdash; || &mdash;
|-
|-
| Melee hit 3 || &mdash; || 22.7 || &mdash; || &mdash;
| Melee hit 3 || &mdash; || 22.7 || &mdash; || &mdash; || &mdash;
|-
|-
| Melee dash || &mdash; || 7.2 || &mdash; || 3
| Melee dash || &mdash; || 7.2 || &mdash; || &mdash; || 3
|-
|-
| Melee dash finisher || &mdash; || 28.8 || &mdash; || 1
| Melee dash finisher || &mdash; || 28.8 || &mdash; || &mdash; || 1
|}
|}
<!--
Standing Continuous: 43.2
Standing Charged: 63.0
Forward Dash Continuous: 45.6
Forward Dash Charged: 73.5
Side Dash Continuous: 45.6
Side Dash Charged: 69.0
Backward Dash Continuous: 45.6
Backward Dash Charged: 52.5
Standing Continuous: 4.3 per round
Standing Charged: 36.1
Forward Dash Continuous: 9.0 per round
Forward Dash Charged: 49.7
Side Dash Continuous: 6.0 per round
Side Dash Charged: 43.7
Backward Dash Continuous: 9.0 per round
Backward Dash Charged: 27.8
Not sure if this data is at all useful, but I'll preserve it in comments until we get more thorough data.-->


== Weapon fusion ==
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exceptions:
: [[Ogre Club]] + [[Rail Cannon]] = [[Dark Pit Staff]] (rather than [[Arlon Orbitars]])
: [[Ogre Club]] + [[Rail Cannon]] = [[Dark Pit Staff]] (rather than [[Arlon Orbitars]])
: [[Stealth Claws]] + [[Violet Palm]] = [[Rail Cannon]] (rather than [[Bomber Arm]])
: [[Stealth Claws]] + [[Violet Palm]] = [[Rail Cannon]] (rather than [[Bomber Arm]])
<!--
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->


== Trivia ==
== Trivia ==
* The Rail Cannon is inspired by the [[wikipedia:Railgun|railgun]], which is a specially designed weapon that uses electromagnetic "rails" to fire projectiles at high speed.
* The Rail Cannon is inspired by the [[wikipedia:Railgun|railgun]], which is a specially designed weapon that uses electromagnetic "rails" to fire projectiles at high speed.


{{clr}}
{{KIUWeapons}}
[[Category:Cannons]]
[[Category:Cannons]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Latest revision as of 17:43, 14 January 2018

Rail Cannon
Rail cannon.png
Type: Cannon
Specializes In: Ranged Combat
Strengths: Longest range in its class, fast-traveling shots
Weaknesses: Barely any homing, slow movement
A Rail Cannon in Kid Icarus: Uprising

The Rail Cannon is a Cannon in Kid Icarus: Uprising. It has the longest range of any other weapon in its class and the shots it fires move quickly. However, it has little homing abilities and its heavy weight can slow the wielder down.

Idol description

The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and it has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Explosion Shots
Continuous 108.0m 23.4
Charged (hit) 163.8m 21.4 95.4* 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 84.0
Special attack 90.0m 168.0 1

* Explosions deal less damage farther from the center.

Land battles

Attack Distance Damage (near) Damage (far) Explosion Shots
Standing continuous 43.2m 4.3 4.3
Forward-dash continuous 45.6m 9.0 9.0 4
Side-dash continuous 45.6m 6.0 6.0 4
Backward-dash continuous 45.6m 9.0 9.0 4
Standing charged 63.0m 8.0 8.0 28.1 1
Forward-dash charged 73.5m 9.0 9.0 40.7 1
Side-dash charged 69.0m 9.0 9.0 34.7 1
Backward-dash charged 52.5m 9.0 9.0 18.8 1
Melee hit 1 14.4
Melee hit 2 7.2
Melee hit 3 22.7
Melee dash 7.2 3
Melee dash finisher 28.8 1

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exceptions:

Ogre Club + Rail Cannon = Dark Pit Staff (rather than Arlon Orbitars)
Stealth Claws + Violet Palm = Rail Cannon (rather than Bomber Arm)

Trivia

  • The Rail Cannon is inspired by the railgun, which is a specially designed weapon that uses electromagnetic "rails" to fire projectiles at high speed.


Kid Icarus: Uprising weapons
Arms Bomber ArmBowl ArmCompact ArmCrusher ArmDrill ArmElectroshock ArmEnd-All ArmKraken ArmPhoenix ArmTaurus ArmUpperdash ArmVolcano Arm
Blades Aquarius BladeAurum BladeBullet BladeBurst BladeCrusader BladeFirst BladeGaol BladeOptical BladePalutena BladeRoyal BladeSamurai BladeViper Blade
Bows Angel BowAurum BowCrystal BowDarkness BowDivine BowFortune BowHawkeye BowMeteor BowPalutena BowPhosphora BowSagittarius BowSilver Bow
Cannons Ball CannonCragalanche CannonDoom CannonDynamo CannonEZ CannonFireworks CannonLeo CannonPoseidon CannonPredator CannonRail CannonSonic CannonTwinbellows Cannon
Claws Artillery ClawsBeam ClawsBear ClawsBrawler ClawsCancer ClawsHedgehog ClawsPandora ClawsRaptor ClawsStealth ClawsTiger ClawsViridi ClawsWolf Claws
Clubs Atlas ClubAurum ClubBabel ClubBlack ClubCapricorn ClubEarthmaul ClubHalo ClubHewdraw ClubMagnus ClubOgre ClubOre ClubSkyscraper Club
Orbitars Arlon OrbitarsAurum OrbitarsBoom OrbitarsCenturion OrbitarsEyetrack OrbitarsFairy OrbitarsGemini OrbitarsGuardian OrbitarsJetstream OrbitarsPaw Pad OrbitarsShock OrbitarsStandard Orbitars
Palms Aurum PalmBurning PalmCursed PalmCutter PalmGreat Reaper PalmMidnight PalmNeedle PalmNinja PalmPudgy PalmViolet PalmVirgo PalmViridi Palm
Staffs Ancient StaffDark Pit StaffFlintlock StaffInsight StaffKnuckle StaffLancer StaffLaser StaffOrb StaffRose StaffScorpio StaffSomewhat StaffThanatos Staff