Rail Cannon: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Rail Cannon | |name = Rail Cannon | ||
|image = Rail_cannon.png | |image = Rail_cannon.png | ||
|type = [[Cannon]] | |type = [[Cannon]] | ||
|specializesin = | |specializesin = Ranged Combat | ||
|strengths = | |strengths = Longest range in its class, fast-traveling shots | ||
|weaknesses = | |weaknesses = Barely any homing, slow movement | ||
}} | }} | ||
'' | [[File:Cannon10.jpg|thumb|A '''Rail Cannon''' in ''[[Kid Icarus: Uprising]]'']] | ||
The '''Rail Cannon''' is a [[Cannon]] in ''[[Kid Icarus: Uprising]]''. It has the longest range of any other weapon in its class and the shots it fires move quickly. However, it has little homing abilities and its heavy weight can slow the wielder down. | |||
== Idol description == | == Idol description == | ||
Line 18: | Line 18: | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Explosion !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 108.0m || 23.4 || — || — | ||
|- | |- | ||
| Charged || | | Charged (hit) || 163.8m || 21.4 || 95.4* || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 58.8 || — | | Melee hit 1 || — || 58.8 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || 29.4 || — | | Melee hit 2 || — || 29.4 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || 84.0 || — | | Melee hit 3 || — || 84.0 || — || — | ||
|- | |- | ||
| Special attack || 90.0m || 168.0 || 1 | | Special attack || 90.0m || 168.0 || — || 1 | ||
|} | |} | ||
<nowiki>*</nowiki> Explosions deal less damage farther from the center. | |||
=== Land battles === | === Land battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 43.2m || 4.3 || 4.3 || — || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 45.6m || 9.0 || 9.0 || — || 4 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 45.6m || 6.0 || 6.0 || — || 4 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 45.6m || 9.0 || 9.0 || — || 4 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 63.0m || 8.0 || 8.0 || 28.1 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 73.5m || 9.0 || 9.0 || 40.7 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 69.0m || 9.0 || 9.0 || 34.7 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 52.5m || 9.0 || 9.0 || <abbr title="9.4 + 9.4" style="color: #000000;">18.8</abbr> || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 14.4 || — || — | | Melee hit 1 || — || 14.4 || — || — || — | ||
|- | |- | ||
| Melee hit 2 || — || 7.2 || — || — | | Melee hit 2 || — || 7.2 || — || — || — | ||
|- | |- | ||
| Melee hit 3 || — || 22.7 || — || — | | Melee hit 3 || — || 22.7 || — || — || — | ||
|- | |- | ||
| Melee dash || — || 7.2 || — || 3 | | Melee dash || — || 7.2 || — || — || 3 | ||
|- | |- | ||
| Melee dash finisher || — || 28.8 || — || 1 | | Melee dash finisher || — || 28.8 || — || — || 1 | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exceptions: | ||
: [[Ogre Club]] + [[Rail Cannon]] = [[Dark Pit Staff]] (rather than [[Arlon Orbitars]]) | : [[Ogre Club]] + [[Rail Cannon]] = [[Dark Pit Staff]] (rather than [[Arlon Orbitars]]) | ||
: [[Stealth Claws]] + [[Violet Palm]] = [[Rail Cannon]] (rather than [[Bomber Arm]]) | : [[Stealth Claws]] + [[Violet Palm]] = [[Rail Cannon]] (rather than [[Bomber Arm]]) | ||
== Trivia == | == Trivia == | ||
* The Rail Cannon is inspired by the [[wikipedia:Railgun|railgun]], which is a specially designed weapon that uses electromagnetic "rails" to fire projectiles at high speed. | * The Rail Cannon is inspired by the [[wikipedia:Railgun|railgun]], which is a specially designed weapon that uses electromagnetic "rails" to fire projectiles at high speed. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Cannons]] | [[Category:Cannons]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:43, 14 January 2018
Rail Cannon | ||||||||||||
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The Rail Cannon is a Cannon in Kid Icarus: Uprising. It has the longest range of any other weapon in its class and the shots it fires move quickly. However, it has little homing abilities and its heavy weight can slow the wielder down.
Idol description
The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and it has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Explosion | Shots |
---|---|---|---|---|
Continuous | 108.0m | 23.4 | — | — |
Charged (hit) | 163.8m | 21.4 | 95.4* | 1 |
Melee hit 1 | — | 58.8 | — | — |
Melee hit 2 | — | 29.4 | — | — |
Melee hit 3 | — | 84.0 | — | — |
Special attack | 90.0m | 168.0 | — | 1 |
* Explosions deal less damage farther from the center.
Land battles
Attack | Distance | Damage (near) | Damage (far) | Explosion | Shots |
---|---|---|---|---|---|
Standing continuous | 43.2m | 4.3 | 4.3 | — | — |
Forward-dash continuous | 45.6m | 9.0 | 9.0 | — | 4 |
Side-dash continuous | 45.6m | 6.0 | 6.0 | — | 4 |
Backward-dash continuous | 45.6m | 9.0 | 9.0 | — | 4 |
Standing charged | 63.0m | 8.0 | 8.0 | 28.1 | 1 |
Forward-dash charged | 73.5m | 9.0 | 9.0 | 40.7 | 1 |
Side-dash charged | 69.0m | 9.0 | 9.0 | 34.7 | 1 |
Backward-dash charged | 52.5m | 9.0 | 9.0 | 18.8 | 1 |
Melee hit 1 | — | 14.4 | — | — | — |
Melee hit 2 | — | 7.2 | — | — | — |
Melee hit 3 | — | 22.7 | — | — | — |
Melee dash | — | 7.2 | — | — | 3 |
Melee dash finisher | — | 28.8 | — | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exceptions:
- Ogre Club + Rail Cannon = Dark Pit Staff (rather than Arlon Orbitars)
- Stealth Claws + Violet Palm = Rail Cannon (rather than Bomber Arm)
Trivia
- The Rail Cannon is inspired by the railgun, which is a specially designed weapon that uses electromagnetic "rails" to fire projectiles at high speed.