Zrink: Difference between revisions
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(Well, that's all the new artwork I have. But I'm going to cross-check with Smash Ultimate spirits artwork tomorrow as well.) |
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|jpname= サンパ | |jpname= サンパ | ||
|jptrans= Sanpa | |jptrans= Sanpa | ||
|image= | |image= Zrink.png | ||
|firstappearance= ''[[Kid Icarus: Uprising]]'' (2012) | |firstappearance= ''[[Kid Icarus: Uprising]]'' (2012) | ||
|latestappearance= ''Kid Icarus: Uprising'' (2012) | |latestappearance= ''Kid Icarus: Uprising'' (2012) | ||
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}} | }} | ||
The '''Zrink''' (サンパ ''Sanpa'') is an Aurum enemy introduced in ''[[Kid Icarus: Uprising]]''. At full health, Zrinks are triple-layered hexagons that slowly float about | The '''Zrink''' (サンパ ''Sanpa'') is an [[Aurum]] enemy introduced in ''[[Kid Icarus: Uprising]]''. At full health, Zrinks are triple-layered hexagons that slowly float about. They mainly serve as defensive shields, but do have offensive capabilities. As they are damaged, the outer hexagons disappear, exposing their spiky "skeletons". The smaller a Zrink becomes, the more quickly it moves and fires. | ||
== | ==Idol description== | ||
"''Initially, Zrinks are large, slow-moving targets. Yet as they take damage, they shed their outer armor, making them smaller and allowing them to move faster. They rarely attack, instead providing defense for nearby Aurum.''" | |||
"''Initially, Zrinks are large, slow-moving targets. Yet as they take damage, they shed their outer armor, making them smaller and allowing them to move faster. They rarely attack, instead providing defense for nearby Aurum''" | |||
{{clr}} | {{clr}} | ||
{{UprisingFoes}} | {{UprisingFoes}} | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:25, 31 January 2019
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サンパ | ||||||||||||
Sanpa | ||||||||||||
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The Zrink (サンパ Sanpa) is an Aurum enemy introduced in Kid Icarus: Uprising. At full health, Zrinks are triple-layered hexagons that slowly float about. They mainly serve as defensive shields, but do have offensive capabilities. As they are damaged, the outer hexagons disappear, exposing their spiky "skeletons". The smaller a Zrink becomes, the more quickly it moves and fires.
Idol description
"Initially, Zrinks are large, slow-moving targets. Yet as they take damage, they shed their outer armor, making them smaller and allowing them to move faster. They rarely attack, instead providing defense for nearby Aurum."