Aurum Bow: Difference between revisions
(Created page with "{{Incomplete|Needs description, idol description, and base statistics}} {{WeaponBox |name = Aurum Bow |image = Aurum_bow.jpg |type = Bow |specializesin = ? |strengths = ? ...") |
mNo edit summary |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{WeaponBox | {{WeaponBox | ||
|name = Aurum Bow | |name = Aurum Bow | ||
|image = Aurum_bow.jpg | |image = Aurum_bow.jpg | ||
|type = [[Bow]] | |type = [[Bow]] | ||
|specializesin = | |specializesin = Ranged combat | ||
|strengths = | |strengths = Rapid fire, good range, good homing, shots gain power as they travel | ||
|weaknesses = | |weaknesses = Poor melee damage | ||
}} | }} | ||
'' | The '''Aurum Bow''' is a [[Bow]] in ''[[Kid Icarus: Uprising]]'', and is one of the many [[Aurum]]-inspired weapons found in the game. It must be unlocked by defeating [[Aurum Pyrrhon]] in [[Chapter 17]] while in Crisis Mode. | ||
== Idol description == | == Idol description == | ||
'' | ''A bow created using Aurum technology. Rare among bows, its continuous-fire dash attack unleashes a barrage of multiple shots. Though it has good range and great homing ability, its low attack power makes it better at a distance.'' | ||
== Base statistics == | == Base statistics == | ||
Line 20: | Line 19: | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 101.2m || 9.8 || — | ||
|- | |- | ||
| Charged || | | Charged || 124.0m || 75.0 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 58.8 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 33.6 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 58.8 || — | ||
|- | |- | ||
| Special attack || 140.0m || 11.6 || 10 | | Special attack || 140.0m || 11.6 || 10 | ||
Line 38: | Line 37: | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 46.0m || 2.8 || 4.3 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 43.7m || 4.0 || 6.2 || 4 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 43.7m || 3.5 || 5.4 || 4 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 43.7m || 3.8 || 5.7 || 4 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 56.3m || 14.4 || 21.5 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 62.1m || 28.4 || 44.1 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 59.8m || 23.3 || 36.2 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 62.1m || 24.1 || 38.4 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 13.6 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 7.8 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 13.6 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 5.8 || — || 6 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 9.7 || — || 1 | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 4.3. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Bows]] | [[Category:Bows]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:34, 4 January 2018
Aurum Bow | ||||||||||||
| ||||||||||||
| ||||||||||||
The Aurum Bow is a Bow in Kid Icarus: Uprising, and is one of the many Aurum-inspired weapons found in the game. It must be unlocked by defeating Aurum Pyrrhon in Chapter 17 while in Crisis Mode.
Idol description
A bow created using Aurum technology. Rare among bows, its continuous-fire dash attack unleashes a barrage of multiple shots. Though it has good range and great homing ability, its low attack power makes it better at a distance.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 101.2m | 9.8 | — |
Charged | 124.0m | 75.0 | 1 |
Melee hit 1 | — | 58.8 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 58.8 | — |
Special attack | 140.0m | 11.6 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 46.0m | 2.8 | 4.3 | — |
Forward-dash continuous | 43.7m | 4.0 | 6.2 | 4 |
Side-dash continuous | 43.7m | 3.5 | 5.4 | 4 |
Backward-dash continuous | 43.7m | 3.8 | 5.7 | 4 |
Standing charged | 56.3m | 14.4 | 21.5 | 1 |
Forward-dash charged | 62.1m | 28.4 | 44.1 | 1 |
Side-dash charged | 59.8m | 23.3 | 36.2 | 1 |
Backward-dash charged | 62.1m | 24.1 | 38.4 | 1 |
Melee hit 1 | — | 13.6 | — | — |
Melee hit 2 | — | 7.8 | — | — |
Melee hit 3 | — | 13.6 | — | — |
Melee dash | — | 5.8 | — | 6 |
Melee dash finisher | — | 9.7 | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 4.3.