Doom Cannon: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Doom Cannon | |name = Doom Cannon | ||
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|type = [[Cannon]] | |type = [[Cannon]] | ||
|specializesin = Ranged combat | |specializesin = Ranged combat | ||
|strengths = | |strengths = Continuous damage by expanding projectiles | ||
|weaknesses = | |weaknesses = Slow charge time, slows down user | ||
}} | }} | ||
'' | The '''Doom Cannon''' is one of the dozen [[Cannon]]s in ''[[Kid Icarus: Uprising]]''. | ||
== Idol description == | == Idol description == | ||
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This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Cannons]] | [[Category:Cannons]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 00:39, 26 April 2015
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The Doom Cannon is one of the dozen Cannons in Kid Icarus: Uprising.
Idol description
A cannon that brings ruin to its victims. The shots are slow to charge, and slow-moving as well, but after impact, they deal ongoing damage in an expanding, devastating area!
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Explosion | Shots |
---|---|---|---|---|
Continuous | 99.0m | 36.5 | — | — |
Charged | 120.1m | 11.3 | 13.7* | 1 |
Melee hit 1 | — | 58.8 | — | — |
Melee hit 2 | — | 29.4 | — | — |
Melee hit 3 | — | 84.0 | — | — |
Special attack | 90.0m | 168.0 | — | 1 |
* Explosions deal less damage farther from the center.
Land battles
Attack | Distance | Damage (near) | Damage (far) | Explosion | Shots |
---|---|---|---|---|---|
Standing continuous | 39.0m | 9.9 | 9.9 | — | — |
Forward-dash continuous | 41.8m | 17.5 | 17.5 | — | 2 |
Side-dash continuous | 41.7m | 11.6 | 11.6 | — | 2 |
Backward-dash continuous | 41.7m | 17.5 | 17.5 | — | 2 |
Standing charged | 46.2m | 1.2 | 1.2 | 33.1 | 1 |
Forward-dash charged | 55.0m | 1.2 | 1.2 | 38.5 | 1 |
Side-dash charged | 55.0m | 1.2 | 1.2 | 38.5 | 1 |
Backward-dash charged | 33.0m | 1.2 | 1.2 | 33.4 | 1 |
Melee hit 1 | — | 13.6 | — | — | — |
Melee hit 2 | — | 6.8 | — | — | — |
Melee hit 3 | — | 21.3 | — | — | — |
Melee dash | — | 6.8 | — | — | 3 |
Melee dash finisher | — | 27.2 | — | — | 1 |
Weapon fusion
This weapon follows standard weapon fusion rules.