Flage: Difference between revisions

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The '''Flage''' is a [[Forces of Nature]] enemy in ''[[Kid Icarus: Uprising]]''. It is a ghostly and gelatinous assassin of Viridi’s army that is armed with a sharp blade on each of its hands. It can disappear for a short amount of time, making it a difficult target to hit. While invisible, they can be hit, still make sounds and they also have shadows. The Flage can be considered similiar to the [[Underworld]]’s own [[Zuree]], due to its similar attack pattern and ability to disappear briefly. Because of this, these monsters are very dangerous and difficult to avoid during aerial battles.
The '''Flage''' is a [[Forces of Nature]] enemy in ''[[Kid Icarus: Uprising]]''. It is a ghostly and gelatinous assassin of Viridi’s army that is armed with a sharp blade on each of its hands. It can disappear for a short amount of time, making it a difficult target to hit. While invisible, they can be hit, still make sounds and they also have shadows. The Flage can be considered similiar to the [[Underworld]]’s own [[Zuree]], due to its similar attack pattern and ability to disappear briefly. Because of this, these monsters are very dangerous and difficult to avoid during aerial battles.  They first appear near the end of the aerial section of ''Chapter 13|The Lunar Sanctum''.
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[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Revision as of 18:29, 4 June 2012

Flage
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First Appearance: Kid Icarus: Uprising (2012)
Latest Appearance:

Kid Icarus: Uprising (2012)

Affiliation(s): Viridi
Enemy Type: Aerial

The Flage is a Forces of Nature enemy in Kid Icarus: Uprising. It is a ghostly and gelatinous assassin of Viridi’s army that is armed with a sharp blade on each of its hands. It can disappear for a short amount of time, making it a difficult target to hit. While invisible, they can be hit, still make sounds and they also have shadows. The Flage can be considered similiar to the Underworld’s own Zuree, due to its similar attack pattern and ability to disappear briefly. Because of this, these monsters are very dangerous and difficult to avoid during aerial battles. They first appear near the end of the aerial section of Chapter 13|The Lunar Sanctum.

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Kid Icarus: Uprising enemies and bosses
Underworld Army ArminBelunkaBlusterBoogityBrawny ClawsBumbledropClubberskullCollinCommylooseCoralCrawlerDaphneDark Lord GaolEggplant WizardErinusFire WyrmFort OinkFrozumGanewmedeGirinGloomerangGreat ReaperGuttlerGyrazerHadesHades's HeartHandoraHewdrawIgniotKeronKomaytoLeoxMagmooMedusaMega MusselMerenguyMikMinosMonoeyeMonolithMonomiknoseNettlerOctosOrnePandoraParamushPetribomberPhilsPlutonPorcuspineReaperRemoblamShelboShemumShildeenShootflyShripShulmSinistewSkuttlerSnongSnowmanSpecknoseSplinStackjawSyrenTempura WizardThanatosTortolunkTrailtailTwinbellowsUnderworld GatekeeperVakloomWave AnglerZik & ZakZureeZurret
Forces of Nature ArlonBadootBladerBoom StomperBumpety BombCacawCaptain FlareClobblerCragalancheDibble DopFlageForces of Nature GuardHugwormJitterthugLethiniumLunar Sanctum Control CenterLurchthornMahvaMeebaMegontaMudroneNutskiParashooterPew PewPipPhosphoraReset BombReset Bomb PodSkreetleToxiecapTrynamiteUrgleZert
Aurum Aurum BrainAurum CoreAurum CloneAurum GeneratorAurum PyrrhonBagloBiotaBlitClaxisDohzJyokKolmaNukleenPlixoQuoilRezdaRozSioTaklaxTribyteXonemeZaurumZrink
Palutena's Army CenturionCenturion KnightCenturion StrongarmJuggernautPalutenaPit's Body
Chaos Kin Chaos KinShadow Pit
Other Enemies Chariot MasterDark PitGreat Sacred TreasureMagnusMimicutiePhoenixPseudo-PalutenaSoufleeSoul-Eating MonsterSpace KrakenSpace PiratesTreasurefish