Viper Blade: Difference between revisions
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{{Incomplete|Needs melee dash far damage}} | |||
{{WeaponBox | {{WeaponBox | ||
|name= Viper Blade | |name = Viper Blade | ||
|image= | |image = Viper Blade.png | ||
|type= | |type = [[Blade]] | ||
|specializesin= Melee/Ranged Combat | |specializesin = Melee/Ranged Combat | ||
|strengths= Inherent poisoning ability, good homing ability and range | |strengths = Inherent poisoning ability, good homing ability and range | ||
|weaknesses= Shot damage greatly decreases at long range | |weaknesses = Shot damage greatly decreases at long range | ||
}} | }} | ||
The '''Viper Blade''', know in Japan as '''Fencing: Viper''' (撃剣バイパー "Gekiken Baipā") is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It has shots that travel in a long arc that can bend sharply toward enemies. It is among the few weapons that can poison enemies without any kind of modifier. It has above average range for a blade, but charges somewhat slowly. Its backward dash continuous fires four slightly scattered shots, whereas the rest of its dash continuous fire shots fire three in a line. This blade's ranged damage is heavily affected by distance, more-so than most other blades. | |||
== | == Idol description == | ||
''A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.'' | |||
== Base statistics == | |||
{{Weapon Notice}} | |||
=== Air battles === | |||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage !! Shots | |||
|- | |||
| Continuous || 79.4m || 10.3 || — | |||
|- | |||
| Charged || 101.2m || 49.7 || 1 | |||
|- | |||
| Melee hit 1 || — || 67.2 || — | |||
|- | |||
| Melee hit 2 || — || 37.8 || — | |||
|- | |||
| Melee hit 3 || — || 79.8 || — | |||
|- | |||
| Special attack || 100.0m || 134.0 || 1 | |||
|} | |||
=== | === Land battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | |||
|- | |||
| Continuous || 28.4m || 2.3 || 2.3 || — | |||
|- | |||
| Forward-dash continuous || 39.9m || 12.9 || 7.9 || 3 | |||
|- | |||
| Side-dash continuous || 35.6m || 10.7 || 6.4 || 3 | |||
|- | |||
| Backward-dash continuous || 37.7m || 10.7 || 5.0 || 4 | |||
|- | |||
| Charged || 43.0m || 23.9 || 15.0 || 1 | |||
|- | |||
| Forward-dash charged || 55.6m || 35.4 || 22.8 || 1 | |||
|- | |||
| Side-dash charged || 47.6m || 35.1 || 21.1 || 1 | |||
|- | |||
| Backward-dash charged || 44.2m || 36.8 || 20.5 || 1 | |||
|- | |||
| Melee hit 1 || — || 17.6 || — || — | |||
|- | |||
| Melee hit 2 || — || 9.9 || — || — | |||
|- | |||
| Melee hit 3 || — || 20.9 || — || — | |||
|- | |||
| Melee dash || — || 48.3 || ? || — | |||
|} | |||
== | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | |||
=== | == Notes == | ||
* This weapon has an air to land melee damage ratio of 3.8. | |||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Blades]] | [[Category:Blades]] | ||
[[Category:Kid Icarus: Uprising]] |
Latest revision as of 23:08, 18 April 2015
This article is incomplete and is in need of attention. Reason: Needs melee dash far damage |
Viper Blade | ||||||||||||
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The Viper Blade, know in Japan as Fencing: Viper (撃剣バイパー "Gekiken Baipā") is a Blade in Kid Icarus: Uprising. It has shots that travel in a long arc that can bend sharply toward enemies. It is among the few weapons that can poison enemies without any kind of modifier. It has above average range for a blade, but charges somewhat slowly. Its backward dash continuous fires four slightly scattered shots, whereas the rest of its dash continuous fire shots fire three in a line. This blade's ranged damage is heavily affected by distance, more-so than most other blades.
Idol description
A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 79.4m | 10.3 | — |
Charged | 101.2m | 49.7 | 1 |
Melee hit 1 | — | 67.2 | — |
Melee hit 2 | — | 37.8 | — |
Melee hit 3 | — | 79.8 | — |
Special attack | 100.0m | 134.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Continuous | 28.4m | 2.3 | 2.3 | — |
Forward-dash continuous | 39.9m | 12.9 | 7.9 | 3 |
Side-dash continuous | 35.6m | 10.7 | 6.4 | 3 |
Backward-dash continuous | 37.7m | 10.7 | 5.0 | 4 |
Charged | 43.0m | 23.9 | 15.0 | 1 |
Forward-dash charged | 55.6m | 35.4 | 22.8 | 1 |
Side-dash charged | 47.6m | 35.1 | 21.1 | 1 |
Backward-dash charged | 44.2m | 36.8 | 20.5 | 1 |
Melee hit 1 | — | 17.6 | — | — |
Melee hit 2 | — | 9.9 | — | — |
Melee hit 3 | — | 20.9 | — | — |
Melee dash | — | 48.3 | ? | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 3.8.