Volcano Arm: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Volcano Arm | |name = Volcano Arm | ||
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|type = [[Arm]] | |type = [[Arm]] | ||
|specializesin = Close range combat | |specializesin = Close range combat | ||
|strengths = Inherent burning ability, strong close range | |strengths = Inherent burning ability, strong close range attacks | ||
|weaknesses = Short range, slow recharge | |weaknesses = Short range, slow recharge | ||
}} | }} | ||
'' | The '''Volcano Arm''' is one of the many variations of [[Arm]]s in ''[[Kid Icarus: Uprising]]''. As its name states, it has the appearance of an active volcano. It has the ability to [[Status Ailments#Burn|burn]] opponents. | ||
== Idol description == | == Idol description == | ||
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* This weapon has an air to land melee damage ratio of 3.93. | * This weapon has an air to land melee damage ratio of 3.93. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Arms]] | [[Category:Arms]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 17:47, 5 January 2018
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The Volcano Arm is one of the many variations of Arms in Kid Icarus: Uprising. As its name states, it has the appearance of an active volcano. It has the ability to burn opponents.
Idol description
The Volcano Arm uses geothermal energy for ranged and melee attacks that can set foes ablaze. Though limited in distance and long on charge time, it's a good pick for close-quarters combat.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 61.1m | 28.1 | — |
Charged | 65.4m | 97.1 | 1 |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | 50.0m | 26.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 15.1m | 10.5 | 4.7 | — |
Forward-dash continuous | 18.6m | 14.0 | 6.3 | 3 |
Side-dash continuous | 16.9m | 10.5 | 4.7 | 4 |
Backward-dash continuous | 18.3m | 11.9 | 5.5 | 3 |
Standing charged | 18.7m | 31.5 | 14.5 | 1 |
Forward-dash charged | 22.1m | 54.2 | 24.4 | 1 |
Side-dash charged | 20.4m | 47.0 | 21.2 | 1 |
Backward-dash charged | 22.1m | 49.4 | 22.2 | 1 |
Melee hit 1 | — | 28.9 | — | — |
Melee hit 2 | — | 13.9 | — | — |
Melee hit 3 | — | 23.5 | — | — |
Melee dash | — | 68.5 | 29.8 | — |
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exception:
- Shock Orbitars + Volcano Arm = Dynamo Cannon (rather than Pudgy Palm)
Notes
- This weapon has an air to land melee damage ratio of 3.93.