Poseidon Cannon: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Poseidon Cannon | |name = Poseidon Cannon | ||
|image = Poseidon_Cannon.png | |image = Poseidon_Cannon.png | ||
|type = [[Cannon]] | |type = [[Cannon]] | ||
|specializesin = | |specializesin = Ranged combat | ||
|strengths = | |strengths = HIgh-knockback projectiles | ||
|weaknesses = | |weaknesses = Weak melee attacks | ||
}} | }} | ||
'' | The '''Poseidon Cannon''' is a [[Cannon]] in ''[[Kid Icarus: Uprising]]''. As its name states, it is designed after [[Poseidon]]. It is unique among cannons that it does not use explosive rounds but the power of water instead. | ||
== Idol description == | == Idol description == | ||
Line 22: | Line 21: | ||
| Continuous || 94.5m || 10.7 || — || — | | Continuous || 94.5m || 10.7 || — || — | ||
|- | |- | ||
| Charged || 124.4m || 10.3 || 30.2 || 1 | | Charged || 124.4m || 10.3 || 30.2* || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 58.8 || — || — | | Melee hit 1 || — || 58.8 || — || — | ||
Line 32: | Line 31: | ||
| Special attack || 90.0m || 168.0 || — || 1 | | Special attack || 90.0m || 168.0 || — || 1 | ||
|} | |} | ||
<nowiki>*</nowiki> Explosions deal less damage farther from the center. | |||
=== Land battles === | === Land battles === | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 37.7m || 2.0 || 2.0 || — || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 43.2m || 13.8 || 13.8 || — || 3 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 43.2m || 9.2 || 9.2 || — || 3 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 43.0m || 13.8 || 13.8 || — || 3 | ||
|- | |- | ||
| Standing charged || | | Standing charged* || 44.5m || 6.0 || 6.0 || <abbr title="11.6 + 7.5 + 3.5" style="color: #000000;">22.6</abbr> || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged* || 55.5m || 6.0 || 6.0 || <abbr title="16.9 + 8.0" style="color: #000000;">24.9</abbr> || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged* || 50.4m || 6.0 || 6.0 || <abbr title="13.7 + 6.5" style="color: #000000;">20.2</abbr> || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged* || 39.9m** || 3.5 || 3.5 || <abbr title="15.0 + 9.8 + 4.5" style="color: #000000;">29.3</abbr> || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 10.5 || — || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 5.2 || — || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 16.3 || — || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 5.2 || — || — || 3 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 20.7 || — || — || 1 | ||
|} | |} | ||
<nowiki>*</nowiki> Charged shots repeatedly deal damage to anything that they touch, and explode at full range or after several hits.<br/> | |||
<nowiki>**</nowiki> Backward-dash charged shots flow along the ground. | |||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Cannons]] | [[Category:Cannons]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
Latest revision as of 00:59, 26 April 2015
Poseidon Cannon | ||||||||||||
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The Poseidon Cannon is a Cannon in Kid Icarus: Uprising. As its name states, it is designed after Poseidon. It is unique among cannons that it does not use explosive rounds but the power of water instead.
Idol description
Imbued with just a fraction of the sea god's strength, the Poseidon Cannon fires rippling, water-like shots that entangle enemies and smash them with the force of a flood. Its rapid fire blasts enemies with a veritable divine water cannon.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Explosion | Shots |
---|---|---|---|---|
Continuous | 94.5m | 10.7 | — | — |
Charged | 124.4m | 10.3 | 30.2* | 1 |
Melee hit 1 | — | 58.8 | — | — |
Melee hit 2 | — | 29.4 | — | — |
Melee hit 3 | — | 84.0 | — | — |
Special attack | 90.0m | 168.0 | — | 1 |
* Explosions deal less damage farther from the center.
Land battles
Attack | Distance | Damage (near) | Damage (far) | Explosion | Shots |
---|---|---|---|---|---|
Standing continuous | 37.7m | 2.0 | 2.0 | — | — |
Forward-dash continuous | 43.2m | 13.8 | 13.8 | — | 3 |
Side-dash continuous | 43.2m | 9.2 | 9.2 | — | 3 |
Backward-dash continuous | 43.0m | 13.8 | 13.8 | — | 3 |
Standing charged* | 44.5m | 6.0 | 6.0 | 22.6 | 1 |
Forward-dash charged* | 55.5m | 6.0 | 6.0 | 24.9 | 1 |
Side-dash charged* | 50.4m | 6.0 | 6.0 | 20.2 | 1 |
Backward-dash charged* | 39.9m** | 3.5 | 3.5 | 29.3 | 1 |
Melee hit 1 | — | 10.5 | — | — | — |
Melee hit 2 | — | 5.2 | — | — | — |
Melee hit 3 | — | 16.3 | — | — | — |
Melee dash | — | 5.2 | — | — | 3 |
Melee dash finisher | — | 20.7 | — | — | 1 |
* Charged shots repeatedly deal damage to anything that they touch, and explode at full range or after several hits.
** Backward-dash charged shots flow along the ground.
Weapon fusion
This weapon follows standard weapon fusion rules.